compositor-drm: Make unused parts of the cursor image transparent

The bo for the cursor image is always created with size 64x64 even if
the actual cursor image is smaller than that. If this memory is not
initialized, random data can create artifacts near the cursor.

Signed-off-by: Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
This commit is contained in:
Ander Conselvan de Oliveira 2011-08-16 14:25:15 +03:00 committed by Kristian Høgsberg
parent c224748665
commit c483917512
1 changed files with 22 additions and 0 deletions

View File

@ -681,6 +681,8 @@ drm_compositor_create_cursor_image(struct wlsc_compositor *ec,
struct drm_compositor *c = (struct drm_compositor *) ec;
struct gbm_bo *bo;
EGLImageKHR image;
uint32_t *pixels;
GLuint tex;
if (width > 64 || height > 64)
return EGL_NO_IMAGE_KHR;
@ -694,6 +696,26 @@ drm_compositor_create_cursor_image(struct wlsc_compositor *ec,
EGL_NATIVE_PIXMAP_KHR, bo, NULL);
gbm_bo_destroy(bo);
/* If the requested size is smaller than the allocated one, make the
* whole image transparent. */
if (width != 64 || height != 64) {
pixels = calloc(64 * 64, sizeof *pixels);
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
c->base.image_target_texture_2d(GL_TEXTURE_2D, image);
glTexSubImage(GL_TEXTURE_2D, 0, 0, 0, 64, 64,
GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
glDeleteTextures(1, &tex);
free(pixels);
}
return image;
}