gl_renderer: respect y_flip in read_pixels

read_pixels may use the top left or bottom left corner as origin.

As the renderer may render the image upside down based on the y_flip variable.
read_pixels must read the image with the same origin as used by the renderer to
produce a correct image.

Signed-off-by: Michael Tretter <m.tretter@pengutronix.de>
This commit is contained in:
Michael Tretter 2024-07-15 14:09:22 +02:00
parent b57129f451
commit c2dbe17150
1 changed files with 19 additions and 7 deletions

View File

@ -696,6 +696,7 @@ gl_renderer_create_fbo(struct weston_output *output,
static bool
gl_renderer_do_read_pixels(struct gl_renderer *gr,
struct gl_output_state *go,
const struct pixel_format_info *fmt,
void *pixels, int stride,
const struct weston_geometry *rect)
@ -709,6 +710,14 @@ gl_renderer_do_read_pixels(struct gl_renderer *gr,
glPixelStorei(GL_PACK_ALIGNMENT, 4);
if (!is_y_flipped(go)) {
if (gr->has_pack_reverse)
glPixelStorei(GL_PACK_REVERSE_ROW_ORDER_ANGLE, GL_FALSE);
glReadPixels(rect->x, rect->y, rect->width, rect->height,
fmt->gl_format, fmt->gl_type, pixels);
return true;
}
if (gr->has_pack_reverse) {
/* Make glReadPixels() return top row first. */
glPixelStorei(GL_PACK_REVERSE_ROW_ORDER_ANGLE, GL_TRUE);
@ -770,7 +779,8 @@ gl_renderer_do_read_pixels(struct gl_renderer *gr,
}
static bool
gl_renderer_do_capture(struct gl_renderer *gr, struct weston_buffer *into,
gl_renderer_do_capture(struct gl_renderer *gr, struct gl_output_state *go,
struct weston_buffer *into,
const struct weston_geometry *rect)
{
struct wl_shm_buffer *shm = into->shm_buffer;
@ -782,7 +792,7 @@ gl_renderer_do_capture(struct gl_renderer *gr, struct weston_buffer *into,
wl_shm_buffer_begin_access(shm);
ret = gl_renderer_do_read_pixels(gr, fmt, wl_shm_buffer_get_data(shm),
ret = gl_renderer_do_read_pixels(gr, go, fmt, wl_shm_buffer_get_data(shm),
into->stride, rect);
wl_shm_buffer_end_access(shm);
@ -898,6 +908,7 @@ async_capture_handler_fd(int fd, uint32_t mask, void *data)
static void
gl_renderer_do_read_pixels_async(struct gl_renderer *gr,
struct gl_output_state *go,
struct weston_output *output,
struct weston_capture_task *task,
const struct weston_geometry *rect)
@ -916,7 +927,8 @@ gl_renderer_do_read_pixels_async(struct gl_renderer *gr,
glPixelStorei(GL_PACK_ALIGNMENT, 4);
if (gr->has_pack_reverse)
glPixelStorei(GL_PACK_REVERSE_ROW_ORDER_ANGLE, GL_TRUE);
glPixelStorei(GL_PACK_REVERSE_ROW_ORDER_ANGLE,
is_y_flipped(go) ? GL_TRUE : GL_FALSE);
gl_task = create_capture_task(task, gr, rect);
@ -1010,11 +1022,11 @@ gl_renderer_do_capture_tasks(struct gl_renderer *gr,
}
if (gr->has_pbo) {
gl_renderer_do_read_pixels_async(gr, output, ct, &rect);
gl_renderer_do_read_pixels_async(gr, go, output, ct, &rect);
continue;
}
if (gl_renderer_do_capture(gr, buffer, &rect))
if (gl_renderer_do_capture(gr, go, buffer, &rect))
weston_capture_task_retire_complete(ct);
else
weston_capture_task_retire_failed(ct, "GL: capture failed");
@ -2430,8 +2442,8 @@ gl_renderer_repaint_output(struct weston_output *output,
pixels += extents.x1;
}
gl_renderer_do_read_pixels(gr, compositor->read_format, pixels,
stride, &rect);
gl_renderer_do_read_pixels(gr, go, compositor->read_format,
pixels, stride, &rect);
if (gr->gl_version >= gr_gl_version(3, 0))
glPixelStorei(GL_PACK_ROW_LENGTH, 0);