compositor: Make sure surface->transform.matrix,inverse are always valid
First step towards getting rid of the transform.enabled optimization.
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@ -596,6 +596,17 @@ weston_surface_update_transform_disable(struct weston_surface *surface)
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surface->geometry.x = roundf(surface->geometry.x);
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surface->geometry.y = roundf(surface->geometry.y);
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/* Otherwise identity matrix, but with x and y translation. */
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surface->transform.position.matrix.type = WESTON_MATRIX_TRANSFORM_TRANSLATE;
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surface->transform.position.matrix.d[12] = surface->geometry.x;
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surface->transform.position.matrix.d[13] = surface->geometry.y;
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surface->transform.matrix = surface->transform.position.matrix;
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surface->transform.inverse.type = WESTON_MATRIX_TRANSFORM_TRANSLATE;
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surface->transform.inverse.d[12] = -surface->geometry.x;
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surface->transform.inverse.d[13] = -surface->geometry.y;
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pixman_region32_init_rect(&surface->transform.boundingbox,
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surface->geometry.x,
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surface->geometry.y,
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