gl-renderer: Add support for a few YUV dmabuf formats
Namely the single-planar YUYV, the two-planar NV12, and the three-planar YUV420, using the shaders already present in Weston. Signed-off-by: Emmanuel Gil Peyrot <emmanuel.peyrot@collabora.com> Reviewed-by: Derek Foreman <derekf@osg.samsung.com> Maniphest Tasks: T13 Differential Revision: https://phabricator.freedesktop.org/D334
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@ -101,11 +101,36 @@ struct egl_image {
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int refcount;
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};
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enum import_type {
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IMPORT_TYPE_INVALID,
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IMPORT_TYPE_DIRECT,
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IMPORT_TYPE_GL_CONVERSION
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};
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struct dmabuf_image {
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struct linux_dmabuf_buffer *dmabuf;
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int num_images;
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struct egl_image *images[3];
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struct wl_list link;
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enum import_type import_type;
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GLenum target;
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struct gl_shader *shader;
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};
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struct yuv_plane_descriptor {
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int width_divisor;
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int height_divisor;
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uint32_t format;
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int plane_index;
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};
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struct yuv_format_descriptor {
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uint32_t format;
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int input_planes;
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int output_planes;
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int texture_type;
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struct yuv_plane_descriptor plane[4];
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};
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struct gl_surface_state {
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@ -1517,25 +1542,219 @@ import_simple_dmabuf(struct gl_renderer *gr,
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return image;
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}
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/* The kernel header drm_fourcc.h defines the DRM formats below. We duplicate
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* some of the definitions here so that building Weston won't require
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* bleeding-edge kernel headers.
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*/
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#ifndef DRM_FORMAT_R8
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#define DRM_FORMAT_R8 fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
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#endif
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#ifndef DRM_FORMAT_GR88
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#define DRM_FORMAT_GR88 fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
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#endif
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struct yuv_format_descriptor yuv_formats[] = {
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{
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.format = DRM_FORMAT_YUYV,
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.input_planes = 1,
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.output_planes = 2,
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.texture_type = EGL_TEXTURE_Y_XUXV_WL,
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{{
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.width_divisor = 1,
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.height_divisor = 1,
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.format = DRM_FORMAT_GR88,
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.plane_index = 0
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}, {
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.width_divisor = 2,
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.height_divisor = 1,
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.format = DRM_FORMAT_ARGB8888,
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.plane_index = 0
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}}
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}, {
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.format = DRM_FORMAT_NV12,
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.input_planes = 2,
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.output_planes = 2,
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.texture_type = EGL_TEXTURE_Y_UV_WL,
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{{
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.width_divisor = 1,
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.height_divisor = 1,
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.format = DRM_FORMAT_R8,
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.plane_index = 0
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}, {
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.width_divisor = 2,
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.height_divisor = 2,
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.format = DRM_FORMAT_GR88,
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.plane_index = 1
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}}
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}, {
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.format = DRM_FORMAT_YUV420,
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.input_planes = 3,
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.output_planes = 3,
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.texture_type = EGL_TEXTURE_Y_U_V_WL,
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{{
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.width_divisor = 1,
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.height_divisor = 1,
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.format = DRM_FORMAT_R8,
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.plane_index = 0
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}, {
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.width_divisor = 2,
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.height_divisor = 2,
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.format = DRM_FORMAT_R8,
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.plane_index = 1
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}, {
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.width_divisor = 2,
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.height_divisor = 2,
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.format = DRM_FORMAT_R8,
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.plane_index = 2
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}}
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}
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};
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static struct egl_image *
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import_dmabuf_single_plane(struct gl_renderer *gr,
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const struct dmabuf_attributes *attributes,
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struct yuv_plane_descriptor *descriptor)
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{
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struct dmabuf_attributes plane;
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struct egl_image *image;
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char fmt[4];
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plane.width = attributes->width / descriptor->width_divisor;
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plane.height = attributes->height / descriptor->height_divisor;
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plane.format = descriptor->format;
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plane.n_planes = 1;
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plane.fd[0] = attributes->fd[descriptor->plane_index];
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plane.offset[0] = attributes->offset[descriptor->plane_index];
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plane.stride[0] = attributes->stride[descriptor->plane_index];
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plane.modifier[0] = attributes->modifier[descriptor->plane_index];
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image = import_simple_dmabuf(gr, &plane);
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if (!image) {
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weston_log("Failed to import plane %d as %.4s\n",
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descriptor->plane_index,
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dump_format(descriptor->format, fmt));
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return NULL;
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}
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return image;
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}
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static bool
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import_yuv_dmabuf(struct gl_renderer *gr,
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struct dmabuf_image *image)
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{
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unsigned i;
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int j;
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int ret;
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struct yuv_format_descriptor *format = NULL;
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struct dmabuf_attributes *attributes = &image->dmabuf->attributes;
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char fmt[4];
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for (i = 0; i < ARRAY_LENGTH(yuv_formats); ++i) {
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if (yuv_formats[i].format == attributes->format) {
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format = &yuv_formats[i];
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break;
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}
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}
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if (!format) {
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weston_log("Error during import, and no known conversion for format "
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"%.4s in the renderer",
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dump_format(attributes->format, fmt));
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return false;
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}
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if (attributes->n_planes != format->input_planes) {
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weston_log("%.4s dmabuf must contain %d plane%s (%d provided)",
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dump_format(format->format, fmt),
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format->input_planes,
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(format->input_planes > 1) ? "s" : "",
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attributes->n_planes);
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return false;
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}
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for (j = 0; j < format->output_planes; ++j) {
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image->images[j] = import_dmabuf_single_plane(gr, attributes,
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&format->plane[j]);
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if (!image->images[j]) {
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while (j) {
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ret = egl_image_unref(image->images[--j]);
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assert(ret == 0);
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}
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return false;
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}
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}
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image->num_images = format->output_planes;
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switch (format->texture_type) {
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case EGL_TEXTURE_Y_XUXV_WL:
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image->shader = &gr->texture_shader_y_xuxv;
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break;
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case EGL_TEXTURE_Y_UV_WL:
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image->shader = &gr->texture_shader_y_uv;
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break;
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case EGL_TEXTURE_Y_U_V_WL:
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image->shader = &gr->texture_shader_y_u_v;
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break;
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default:
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assert(false);
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}
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return true;
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}
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static GLenum
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choose_texture_target(struct dmabuf_attributes *attributes)
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{
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if (attributes->n_planes > 1)
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return GL_TEXTURE_EXTERNAL_OES;
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switch (attributes->format & ~DRM_FORMAT_BIG_ENDIAN) {
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case DRM_FORMAT_YUYV:
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case DRM_FORMAT_YVYU:
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case DRM_FORMAT_UYVY:
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case DRM_FORMAT_VYUY:
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case DRM_FORMAT_AYUV:
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return GL_TEXTURE_EXTERNAL_OES;
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default:
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return GL_TEXTURE_2D;
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}
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}
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static struct dmabuf_image *
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import_dmabuf(struct gl_renderer *gr,
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struct linux_dmabuf_buffer *dmabuf)
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{
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struct egl_image *egl_image;
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struct dmabuf_image *image;
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char fmt[4];
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egl_image = import_simple_dmabuf(gr, &dmabuf->attributes);
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if (!egl_image) {
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weston_log("Format %.4s unsupported by EGL, aborting\n",
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dump_format(dmabuf->attributes.format, fmt));
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return NULL;
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}
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image = dmabuf_image_create();
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image->dmabuf = dmabuf;
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image->num_images = 1;
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image->images[0] = egl_image;
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egl_image = import_simple_dmabuf(gr, &dmabuf->attributes);
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if (egl_image) {
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image->num_images = 1;
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image->images[0] = egl_image;
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image->import_type = IMPORT_TYPE_DIRECT;
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image->target = choose_texture_target(&dmabuf->attributes);
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switch (image->target) {
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case GL_TEXTURE_2D:
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image->shader = &gr->texture_shader_rgba;
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break;
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default:
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image->shader = &gr->texture_shader_egl_external;
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}
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} else {
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if (!import_yuv_dmabuf(gr, image)) {
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dmabuf_image_destroy(image);
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return NULL;
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}
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image->import_type = IMPORT_TYPE_GL_CONVERSION;
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image->target = GL_TEXTURE_2D;
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}
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return image;
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}
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@ -1571,22 +1790,28 @@ gl_renderer_import_dmabuf(struct weston_compositor *ec,
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return true;
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}
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static GLenum
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choose_texture_target(struct dmabuf_attributes *attributes)
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static bool
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import_known_dmabuf(struct gl_renderer *gr,
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struct dmabuf_image *image)
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{
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if (attributes->n_planes > 1)
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return GL_TEXTURE_EXTERNAL_OES;
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switch (image->import_type) {
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case IMPORT_TYPE_DIRECT:
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image->images[0] = import_simple_dmabuf(gr, &image->dmabuf->attributes);
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if (!image->images[0])
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return false;
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break;
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case IMPORT_TYPE_GL_CONVERSION:
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if (!import_yuv_dmabuf(gr, image))
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return false;
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break;
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switch (attributes->format & ~DRM_FORMAT_BIG_ENDIAN) {
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case DRM_FORMAT_YUYV:
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case DRM_FORMAT_YVYU:
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case DRM_FORMAT_UYVY:
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case DRM_FORMAT_VYUY:
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case DRM_FORMAT_AYUV:
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return GL_TEXTURE_EXTERNAL_OES;
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default:
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return GL_TEXTURE_2D;
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weston_log("Invalid import type for dmabuf\n");
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return false;
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}
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return true;
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}
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static void
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@ -1615,15 +1840,6 @@ gl_renderer_attach_dmabuf(struct weston_surface *surface,
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egl_image_unref(gs->images[i]);
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gs->num_images = 0;
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gs->target = choose_texture_target(&dmabuf->attributes);
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switch (gs->target) {
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case GL_TEXTURE_2D:
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gs->shader = &gr->texture_shader_rgba;
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break;
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default:
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gs->shader = &gr->texture_shader_egl_external;
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}
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/*
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* We try to always hold an imported EGLImage from the dmabuf
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* to prevent the client from preventing re-imports. But, we also
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@ -1642,24 +1858,16 @@ gl_renderer_attach_dmabuf(struct weston_surface *surface,
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assert(ret == 0);
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}
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for (i = 0; i < image->num_images; ++i) {
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image->images[i] = import_simple_dmabuf(gr, &image->dmabuf->attributes);
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if (!image->images[i]) {
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image->num_images = 0;
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while (i) {
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ret = egl_image_unref(image->images[--i]);
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assert(ret == 0);
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}
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linux_dmabuf_buffer_send_server_error(dmabuf,
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"EGL dmabuf import failed");
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return;
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}
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if (!import_known_dmabuf(gr, image)) {
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linux_dmabuf_buffer_send_server_error(dmabuf, "EGL dmabuf import failed");
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return;
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}
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gs->num_images = image->num_images;
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for (i = 0; i < gs->num_images; ++i)
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gs->images[i] = egl_image_ref(image->images[i]);
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gs->target = image->target;
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ensure_textures(gs, gs->num_images);
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for (i = 0; i < gs->num_images; ++i) {
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glActiveTexture(GL_TEXTURE0 + i);
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@ -1667,6 +1875,7 @@ gl_renderer_attach_dmabuf(struct weston_surface *surface,
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gr->image_target_texture_2d(gs->target, gs->images[i]->image);
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}
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gs->shader = image->shader;
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gs->pitch = buffer->width;
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gs->height = buffer->height;
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gs->buffer_type = BUFFER_TYPE_EGL;
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