compositor: restructure weston_surface::transform
Separate mutable data and cached immutable data in struct weston_surface. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
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@ -205,8 +205,8 @@ weston_surface_create(struct weston_compositor *compositor,
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surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
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wl_list_init(&surface->transform.list);
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surface->transform.dirty = 1;
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wl_list_init(&surface->geometry.transformation_list);
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surface->geometry.dirty = 1;
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return surface;
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}
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@ -234,12 +234,12 @@ weston_surface_update_transform(struct weston_surface *surface)
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struct weston_matrix *inverse = &surface->transform.inverse;
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struct weston_transform *tform;
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if (!surface->transform.dirty)
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if (!surface->geometry.dirty)
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return;
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surface->transform.dirty = 0;
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surface->geometry.dirty = 0;
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if (wl_list_empty(&surface->transform.list)) {
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if (wl_list_empty(&surface->geometry.transformation_list)) {
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surface->transform.enabled = 0;
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return;
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}
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@ -247,7 +247,7 @@ weston_surface_update_transform(struct weston_surface *surface)
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surface->transform.enabled = 1;
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weston_matrix_init(matrix);
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wl_list_for_each(tform, &surface->transform.list, link)
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wl_list_for_each(tform, &surface->geometry.transformation_list, link)
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weston_matrix_multiply(matrix, &tform->matrix);
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if (weston_matrix_invert(inverse, matrix) < 0) {
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@ -224,14 +224,27 @@ struct weston_surface {
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uint32_t visual;
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int overlapped;
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/* Surface geometry state, mutable.
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* If you change anything, set dirty = 1.
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* That includes the transformations referenced from the list.
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*/
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struct {
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struct wl_list list;
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int dirty;
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/* struct weston_transform */
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struct wl_list transformation_list;
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/* derived state, set up by weston_surface_update_transform */
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int dirty;
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} geometry;
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/* State derived from geometry state, read-only.
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* This is updated by weston_surface_update_transform().
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*/
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struct {
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/* matrix and inverse are used only if enabled = 1.
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* If enabled = 0, use x, y, width, height directly.
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*/
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int enabled;
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struct weston_matrix matrix;
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struct weston_matrix inverse;
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int enabled;
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} transform;
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/*
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@ -979,7 +979,7 @@ rotate_grab_motion(struct wl_grab *grab,
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r = sqrtf(dx * dx + dy * dy);
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wl_list_remove(&surface->rotation.transform.link);
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surface->surface->transform.dirty = 1;
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surface->surface->geometry.dirty = 1;
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if (r > 20.0f) {
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struct weston_matrix roto;
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@ -999,8 +999,9 @@ rotate_grab_motion(struct wl_grab *grab,
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weston_matrix_translate(matrix, rotate->center.x,
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rotate->center.y, 0.0f);
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wl_list_insert(surface->surface->transform.list.prev,
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&surface->rotation.transform.link);
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wl_list_insert(
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surface->surface->geometry.transformation_list.prev,
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&surface->rotation.transform.link);
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} else {
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wl_list_init(&surface->rotation.transform.link);
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}
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@ -99,7 +99,7 @@ weston_zoom_destroy(struct weston_zoom *zoom)
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wl_list_remove(&zoom->animation.link);
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wl_list_remove(&zoom->listener.link);
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wl_list_remove(&zoom->transform.link);
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zoom->surface->transform.dirty = 1;
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zoom->surface->geometry.dirty = 1;
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if (zoom->done)
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zoom->done(zoom, zoom->data);
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free(zoom);
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@ -146,7 +146,7 @@ weston_zoom_frame(struct weston_animation *animation,
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if (es->alpha > 255)
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es->alpha = 255;
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zoom->surface->transform.dirty = 1;
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zoom->surface->geometry.dirty = 1;
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weston_compositor_damage_all(es->compositor);
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}
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@ -166,7 +166,8 @@ weston_zoom_run(struct weston_surface *surface, GLfloat start, GLfloat stop,
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zoom->data = data;
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zoom->start = start;
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zoom->stop = stop;
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wl_list_insert(&surface->transform.list, &zoom->transform.link);
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wl_list_insert(&surface->geometry.transformation_list,
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&zoom->transform.link);
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weston_spring_init(&zoom->spring, 200.0, 0.0, 1.0);
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zoom->spring.friction = 700;
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zoom->spring.timestamp = weston_compositor_get_time();
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