dnd: Fix some mouse cursor issues
When ending a drag in the window the cursor will be wrong until the mouse is moved again. This is because the item being dragged isn't added until after the enter event. Also, when picking up an item while moving the mouse the cursor can switch back to a non-drag cursor before the drag begins. This is because of a slight delay between button click and drag start. Finally picking up or dropping an item under a second pointer could cause that pointer to have the wrong cursor. Closes one of the issues in bug 56298 https://bugs.freedesktop.org/show_bug.cgi?id=56298 Signed-off-by: Derek Foreman <derekf@osg.samsung.com> Tested-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -33,6 +33,7 @@
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#include <sys/time.h>
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#include <cairo.h>
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#include <sys/epoll.h>
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#include <stdbool.h>
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#include <wayland-client.h>
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#include <wayland-cursor.h>
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@ -42,6 +43,12 @@
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struct dnd_drag;
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struct pointer {
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struct input *input;
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bool dragging;
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struct wl_list link;
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};
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struct dnd {
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struct window *window;
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struct widget *widget;
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@ -50,6 +57,7 @@ struct dnd {
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struct item *items[16];
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int self_only;
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struct dnd_drag *current_drag;
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struct wl_list pointers;
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};
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struct dnd_drag {
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@ -454,6 +462,40 @@ create_drag_source(struct dnd *dnd,
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return -1;
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}
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static int
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lookup_cursor(struct dnd *dnd, int x, int y)
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{
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struct item *item;
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item = dnd_get_item(dnd, x, y);
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if (item)
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return CURSOR_HAND1;
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else
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return CURSOR_LEFT_PTR;
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}
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/* Update all the mouse pointers in the window appropriately.
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* Optionally, skip one (which will be the current pointer just
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* about to start a drag). This is done here to save a scan
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* through the pointer list.
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*/
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static void
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update_pointer_images_except(struct dnd *dnd, struct input *except)
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{
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struct pointer *pointer;
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int32_t x, y;
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wl_list_for_each(pointer, &dnd->pointers, link) {
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if (pointer->input == except) {
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pointer->dragging = true;
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continue;
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}
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input_get_position(pointer->input, &x, &y);
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input_set_pointer_image(pointer->input,
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lookup_cursor(dnd, x, y));
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}
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}
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static void
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dnd_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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@ -466,8 +508,10 @@ dnd_button_handler(struct widget *widget,
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input_get_position(input, &x, &y);
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if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
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input_ungrab(input);
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if (create_drag_source(dnd, input, time, x, y) == 0)
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if (create_drag_source(dnd, input, time, x, y) == 0) {
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input_set_pointer_image(input, CURSOR_DRAGGING);
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update_pointer_images_except(dnd, input);
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}
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}
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}
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@ -489,34 +533,53 @@ dnd_touch_down_handler(struct widget *widget,
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touch_grab(input, 0);
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}
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static int
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lookup_cursor(struct dnd *dnd, int x, int y)
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{
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struct item *item;
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item = dnd_get_item(dnd, x, y);
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if (item)
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return CURSOR_HAND1;
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else
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return CURSOR_LEFT_PTR;
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}
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static int
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dnd_enter_handler(struct widget *widget,
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struct input *input, float x, float y, void *data)
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{
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struct dnd *dnd = data;
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struct pointer *new_pointer = malloc(sizeof *new_pointer);
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dnd->current_drag = NULL;
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if (new_pointer) {
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new_pointer->input = input;
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new_pointer->dragging = false;
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wl_list_insert(dnd->pointers.prev, &new_pointer->link);
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}
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return lookup_cursor(dnd, x, y);
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}
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static void
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dnd_leave_handler(struct widget *widget,
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struct input *input, void *data)
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{
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struct dnd *dnd = data;
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struct pointer *pointer, *tmp;
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wl_list_for_each_safe(pointer, tmp, &dnd->pointers, link)
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if (pointer->input == input) {
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wl_list_remove(&pointer->link);
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free(pointer);
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}
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}
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static int
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dnd_motion_handler(struct widget *widget,
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struct input *input, uint32_t time,
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float x, float y, void *data)
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{
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struct dnd *dnd = data;
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struct pointer *pointer;
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wl_list_for_each(pointer, &dnd->pointers, link)
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if (pointer->input == input) {
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if (pointer->dragging)
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return CURSOR_DRAGGING;
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break;
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}
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return lookup_cursor(data, x, y);
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}
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@ -564,6 +627,7 @@ dnd_receive_func(void *data, size_t len, int32_t x, int32_t y, void *user_data)
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message->seed);
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dnd_add_item(dnd, item);
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update_pointer_images_except(dnd, NULL);
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window_schedule_redraw(dnd->window);
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}
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@ -610,6 +674,8 @@ dnd_create(struct display *display)
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dnd->display = display;
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dnd->key = 100;
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wl_list_init(&dnd->pointers);
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for (i = 0; i < ARRAY_LENGTH(dnd->items); i++) {
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x = (i % 4) * (item_width + item_padding) + item_padding;
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y = (i / 4) * (item_height + item_padding) + item_padding;
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@ -627,6 +693,7 @@ dnd_create(struct display *display)
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widget_set_redraw_handler(dnd->widget, dnd_redraw_handler);
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widget_set_enter_handler(dnd->widget, dnd_enter_handler);
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widget_set_leave_handler(dnd->widget, dnd_leave_handler);
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widget_set_motion_handler(dnd->widget, dnd_motion_handler);
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widget_set_button_handler(dnd->widget, dnd_button_handler);
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widget_set_touch_down_handler(dnd->widget, dnd_touch_down_handler);
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