libweston: Refactor deferred animation destruction
refactor the deferred animation destruction code into defer_animation_destroy() so we can use it elsewhere later. Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
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@ -175,6 +175,16 @@ idle_animation_destroy(void *data)
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weston_view_animation_destroy(animation);
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}
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static void defer_animation_destroy(struct weston_view_animation *animation)
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{
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struct weston_compositor *ec = animation->view->surface->compositor;
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struct wl_event_loop *loop = wl_display_get_event_loop(ec->wl_display);
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animation->idle_destroy_source =
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wl_event_loop_add_idle(loop, idle_animation_destroy,
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animation);
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}
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static void
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weston_view_animation_frame(struct weston_animation *base,
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struct weston_output *output,
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@ -227,8 +237,6 @@ weston_view_animation_create(struct weston_view *view,
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void *private)
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{
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struct weston_view_animation *animation;
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struct weston_compositor *ec = view->surface->compositor;
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struct wl_event_loop *loop;
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animation = zalloc(sizeof *animation);
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if (!animation)
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@ -256,10 +264,7 @@ weston_view_animation_create(struct weston_view *view,
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&animation->animation.link);
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} else {
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wl_list_init(&animation->animation.link);
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loop = wl_display_get_event_loop(ec->wl_display);
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animation->idle_destroy_source =
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wl_event_loop_add_idle(loop, idle_animation_destroy,
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animation);
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defer_animation_destroy(animation);
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}
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return animation;
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