compositor: Drop weston_surface_to_global()
Just always call weston_surface_to_global_float() instead.
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9a050afc06
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@ -460,17 +460,6 @@ weston_surface_to_global_fixed(struct weston_surface *surface,
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*y = wl_fixed_from_double(yf);
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}
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WL_EXPORT void
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weston_surface_to_global(struct weston_surface *surface,
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int32_t sx, int32_t sy, int32_t *x, int32_t *y)
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{
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GLfloat xf, yf;
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weston_surface_to_global_float(surface, sx, sy, &xf, &yf);
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*x = floorf(xf);
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*y = floorf(yf);
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}
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static void
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surface_from_global_float(struct weston_surface *surface,
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GLfloat x, GLfloat y, GLfloat *sx, GLfloat *sy)
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@ -447,9 +447,6 @@ struct weston_surface {
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void
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weston_surface_update_transform(struct weston_surface *surface);
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void
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weston_surface_to_global(struct weston_surface *surface,
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int32_t sx, int32_t sy, int32_t *x, int32_t *y);
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void
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weston_surface_to_global_fixed(struct weston_surface *surface,
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wl_fixed_t sx, wl_fixed_t sy,
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12
src/shell.c
12
src/shell.c
@ -176,8 +176,8 @@ struct rotate_grab {
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struct shell_grab base;
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struct weston_matrix rotation;
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struct {
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int32_t x;
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int32_t y;
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GLfloat x;
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GLfloat y;
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} center;
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};
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@ -1896,10 +1896,10 @@ rotate_binding(struct wl_seat *seat, uint32_t time, uint32_t button,
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shell_grab_init(&rotate->base, &rotate_grab_interface, surface);
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weston_surface_to_global(surface->surface,
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surface->surface->geometry.width / 2,
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surface->surface->geometry.height / 2,
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&rotate->center.x, &rotate->center.y);
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weston_surface_to_global_float(surface->surface,
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surface->surface->geometry.width / 2,
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surface->surface->geometry.height / 2,
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&rotate->center.x, &rotate->center.y);
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wl_pointer_start_grab(seat->pointer, &rotate->base.grab);
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