fullscreen-shell: update for manual surface/view mapping
This is a follow up for fullscreen-shell to manually set mapped status for views/surfaces it controls v2: - Add manual mapping to fs_output_apply_pending() Signed-off-by: Armin Krezović <krezovic.armin@gmail.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -266,6 +266,8 @@ fs_output_create(struct fullscreen_shell *shell, struct weston_output *output)
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fsout->black_view = create_black_surface(shell->compositor, fsout,
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fsout->black_view = create_black_surface(shell->compositor, fsout,
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output->x, output->y,
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output->x, output->y,
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output->width, output->height);
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output->width, output->height);
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fsout->black_view->surface->is_mapped = true;
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fsout->black_view->is_mapped = true;
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weston_layer_entry_insert(&shell->layer.view_list,
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weston_layer_entry_insert(&shell->layer.view_list,
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&fsout->black_view->layer_link);
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&fsout->black_view->layer_link);
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wl_list_init(&fsout->transform.link);
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wl_list_init(&fsout->transform.link);
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@ -588,6 +590,7 @@ fs_output_apply_pending(struct fs_output *fsout)
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weston_log("no memory\n");
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weston_log("no memory\n");
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return;
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return;
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}
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}
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fsout->view->is_mapped = true;
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wl_signal_add(&fsout->surface->destroy_signal,
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wl_signal_add(&fsout->surface->destroy_signal,
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&fsout->surface_destroyed);
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&fsout->surface_destroyed);
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