input: Don't send leave events to destroyed views
If a view which has focus is destroyed, we would send a leave event while changing focus, causing a segfault. Prevent this by listening to the view's destroy signal and removing it from the pointer focus. Signed-off-by: Emilio Pozuelo Monfort <emilio.pozuelo@collabora.co.uk>
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@ -308,6 +308,7 @@ struct weston_pointer {
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struct wl_list focus_resource_list;
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struct weston_view *focus;
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uint32_t focus_serial;
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struct wl_listener focus_listener;
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struct wl_signal focus_signal;
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struct wl_signal motion_signal;
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27
src/input.c
27
src/input.c
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@ -395,8 +395,9 @@ weston_pointer_create(struct weston_seat *seat)
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seat->compositor->default_pointer_grab);
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pointer->default_grab.pointer = pointer;
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pointer->grab = &pointer->default_grab;
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wl_signal_init(&pointer->focus_signal);
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wl_signal_init(&pointer->motion_signal);
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wl_signal_init(&pointer->focus_signal);
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wl_list_init(&pointer->focus_listener.link);
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pointer->sprite_destroy_listener.notify = pointer_handle_sprite_destroy;
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@ -503,6 +504,23 @@ seat_send_updated_caps(struct weston_seat *seat)
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}
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}
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static void
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destroy_pointer_focus(struct wl_listener *listener, void *data)
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{
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struct weston_pointer *pointer;
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pointer = container_of(listener, struct weston_pointer,
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focus_listener);
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pointer->focus = NULL;
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move_resources(&pointer->resource_list, &pointer->focus_resource_list);
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wl_list_remove(&pointer->focus_listener.link);
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wl_list_init(&pointer->focus_listener.link);
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wl_signal_emit(&pointer->focus_signal, pointer);
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}
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WL_EXPORT void
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weston_pointer_set_focus(struct weston_pointer *pointer,
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struct weston_view *view,
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@ -559,7 +577,14 @@ weston_pointer_set_focus(struct weston_pointer *pointer,
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pointer->focus_serial = serial;
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}
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if (!wl_list_empty(&pointer->focus_listener.link)) {
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wl_list_remove(&pointer->focus_listener.link);
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wl_list_init(&pointer->focus_listener.link);
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}
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pointer->focus = view;
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pointer->focus_listener.notify = destroy_pointer_focus;
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if (view)
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wl_signal_add(&view->destroy_signal, &pointer->focus_listener);
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wl_signal_emit(&pointer->focus_signal, pointer);
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}
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