Use GL_BGRA_EXT for shm texture uploads
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@ -24,7 +24,6 @@
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#include "compositor.h"
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static void
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destroy_buffer(struct wl_resource *resource, struct wl_client *client)
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{
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@ -53,9 +52,9 @@ shm_buffer_attach(struct wl_buffer *buffer_base, struct wl_surface *surface)
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(struct wlsc_shm_buffer *) buffer_base;
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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buffer->base.width, buffer->base.height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, buffer->data);
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data);
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es->visual = buffer->base.visual;
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}
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@ -69,9 +68,9 @@ shm_buffer_damage(struct wl_buffer *buffer_base,
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(struct wlsc_shm_buffer *) buffer_base;
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glBindTexture(GL_TEXTURE_2D, es->texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
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buffer->base.width, buffer->base.height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, buffer->data);
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, buffer->data);
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/* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
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* support any unpack attributes except GL_UNPACK_ALIGNMENT. */
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