compositor: flush the batched up damage when shm buffer is destroyed
Since we now batch up damage and only handle it at repaint time, we need to apply it in case a buffer is destroyed so we don't lose it. Ander found the problem, but we need to fix it in the compositor so we don't change the behavior of the compositor.
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@ -179,6 +179,9 @@ weston_client_launch(struct weston_compositor *compositor,
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return client;
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}
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static void
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update_shm_texture(struct weston_surface *surface);
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static void
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surface_handle_buffer_destroy(struct wl_listener *listener, void *data)
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{
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@ -186,6 +189,9 @@ surface_handle_buffer_destroy(struct wl_listener *listener, void *data)
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container_of(listener, struct weston_surface,
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buffer_destroy_listener);
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if (es->buffer && wl_buffer_is_shm(es->buffer))
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update_shm_texture(es);
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es->buffer = NULL;
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}
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