window: Compute initial window size correctly
We didn't take decoration size into account before.
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@ -590,7 +590,7 @@ dnd_create(struct display *display)
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width = 4 * (item_width + item_padding) + item_padding;
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height = 4 * (item_height + item_padding) + item_padding;
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widget_schedule_resize(dnd->widget, width, height);
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frame_set_child_size(dnd->widget, width, height);
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return dnd;
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}
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@ -804,7 +804,8 @@ terminal_resize(struct terminal *terminal, int columns, int rows)
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m = 2 * terminal->margin;
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width = columns * terminal->extents.max_x_advance + m;
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height = rows * terminal->extents.height + m;
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widget_schedule_resize(terminal->widget, width, height);
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frame_set_child_size(terminal->widget, width, height);
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}
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struct color_scheme DEFAULT_COLORS = {
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@ -2338,7 +2339,7 @@ terminal_create(struct display *display, int fullscreen)
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cairo_destroy(cr);
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cairo_surface_destroy(surface);
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window_schedule_resize(terminal->window, 500, 400);
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terminal_resize(terminal, 80, 25);
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return terminal;
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}
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@ -1692,6 +1692,29 @@ frame_create(struct window *window, void *data)
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return frame->child;
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}
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void
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frame_set_child_size(struct widget *widget, int child_width, int child_height)
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{
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struct display *display = widget->window->display;
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struct theme *t = display->theme;
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int decoration_width, decoration_height;
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int width, height;
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if (widget->window->type != TYPE_FULLSCREEN) {
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decoration_width = (t->width + t->margin) * 2;
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decoration_height = t->width +
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t->titlebar_height + t->margin * 2;
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width = child_width + decoration_width;
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height = child_height + decoration_height;
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} else {
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width = child_width;
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height = child_height;
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}
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window_schedule_resize(widget->window, width, height);
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}
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static void
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frame_destroy(struct frame *frame)
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{
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@ -363,6 +363,8 @@ widget_schedule_redraw(struct widget *widget);
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struct widget *
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frame_create(struct window *window, void *data);
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void
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frame_set_child_size(struct widget *widget, int child_width, int child_height);
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void
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input_set_pointer_image(struct input *input, int pointer);
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