Fix on-the-fly transparency changes in pixman-renderer
This fixes : - leaking the mask used to simulate transparency ; - code style (definitions moved up, use of brackets) ; - applying an opaque region when transparency is wanted (shound not happen). Signed-off-by: Manuel Bachmann <manuel.bachmann@open.eurogiciel.org>
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@ -181,6 +181,8 @@ repaint_region(struct weston_view *ev, struct weston_output *output,
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float view_x, view_y;
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pixman_transform_t transform;
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pixman_fixed_t fw, fh;
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pixman_image_t *mask_image;
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pixman_color_t mask = { 0, };
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/* The final region to be painted is the intersection of
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* 'region' and 'surf_region'. However, 'region' is in the global
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@ -340,12 +342,12 @@ repaint_region(struct weston_view *ev, struct weston_output *output,
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if (ps->buffer_ref.buffer)
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wl_shm_buffer_begin_access(ps->buffer_ref.buffer->shm_buffer);
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pixman_image_t *mask_image;
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if (ev->alpha < 1.0) {
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pixman_color_t mask = { 0x0000, 0x0000, 0x0000, 0xffff*ev->alpha };
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mask.alpha = 0xffff * ev->alpha;
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mask_image = pixman_image_create_solid_fill(&mask);
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} else
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} else {
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mask_image = NULL;
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}
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pixman_image_composite32(pixman_op,
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ps->image, /* src */
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@ -357,6 +359,9 @@ repaint_region(struct weston_view *ev, struct weston_output *output,
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pixman_image_get_width (po->shadow_image), /* width */
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pixman_image_get_height (po->shadow_image) /* height */);
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if (mask_image)
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pixman_image_unref(mask_image);
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if (ps->buffer_ref.buffer)
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wl_shm_buffer_end_access(ps->buffer_ref.buffer->shm_buffer);
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@ -404,8 +409,9 @@ draw_view(struct weston_view *ev, struct weston_output *output,
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}
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/* TODO: Implement repaint_region_complex() using pixman_composite_trapezoids() */
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if (ev->transform.enabled &&
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ev->transform.matrix.type != WESTON_MATRIX_TRANSFORM_TRANSLATE) {
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if (ev->alpha != 1.0 ||
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(ev->transform.enabled &&
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ev->transform.matrix.type != WESTON_MATRIX_TRANSFORM_TRANSLATE)) {
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repaint_region(ev, output, &repaint, NULL, PIXMAN_OP_OVER);
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} else {
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/* blended region is whole surface minus opaque region: */
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