gl-renderer: Fix limited range quantization
The highest possible value is 255, not 256, like in previous part of the calculation. While on it, use the values directly, making the code more readable. Fix suggested by Pekka Paalanen and Loïc Molinari. Signed-off-by: Robert Mader <robert.mader@collabora.com>
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@ -102,12 +102,11 @@ yuva2rgba(vec4 yuva)
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/* ITU-R BT.601 & BT.709 quantization (limited range) */
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/* Y = 255/219 * (x - 16/256) */
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Y = 1.16438356 * (yuva.x - 0.0625);
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Y = 255.0/219.0 * (yuva.x - 16.0/255.0);
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/* Remove offset 128/256, but the 255/224 multiplier comes later */
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su = yuva.y - 0.5;
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sv = yuva.z - 0.5;
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/* Remove offset 128/255, but the 255/224 multiplier comes later */
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su = yuva.y - 128.0/255.0;
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sv = yuva.z - 128.0/255.0;
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/*
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* ITU-R BT.601 encoding coefficients (inverse), with the
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