compositor: Remove left-over 'bright' shader uniform

This commit is contained in:
Kristian Høgsberg 2012-06-05 10:49:22 -04:00
parent 361039820b
commit 9892a62b45
1 changed files with 0 additions and 1 deletions

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@ -2634,7 +2634,6 @@ static const char texture_fragment_shader[] =
"varying vec2 v_texcoord;\n"
"uniform sampler2D tex;\n"
"uniform float alpha;\n"
"uniform float bright;\n"
"uniform float texwidth;\n"
"uniform vec4 opaque;\n"
"void main()\n"