compositor-drm: Return FB directly from render
Instead of setting state members directly in the drm_output_render functions (to paint using Pixman or GL), just return a drm_fb, and let the core function place it in state. This brings damage handling in line with repaint state, so we do not clear damage if repaint fails. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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4e84f7dd32
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@ -695,11 +695,12 @@ drm_output_prepare_scanout_view(struct drm_output *output,
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return &output->fb_plane;
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}
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static void
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static struct drm_fb *
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drm_output_render_gl(struct drm_output *output, pixman_region32_t *damage)
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{
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struct drm_backend *b = to_drm_backend(output->base.compositor);
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struct gbm_bo *bo;
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struct drm_fb *ret;
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output->base.compositor->renderer->repaint_output(&output->base,
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damage);
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@ -707,20 +708,21 @@ drm_output_render_gl(struct drm_output *output, pixman_region32_t *damage)
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bo = gbm_surface_lock_front_buffer(output->gbm_surface);
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if (!bo) {
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weston_log("failed to lock front buffer: %m\n");
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return;
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return NULL;
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}
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output->fb_pending = drm_fb_get_from_bo(bo, b, output->gbm_format,
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BUFFER_GBM_SURFACE);
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if (!output->fb_pending) {
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ret = drm_fb_get_from_bo(bo, b, output->gbm_format, BUFFER_GBM_SURFACE);
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if (!ret) {
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weston_log("failed to get drm_fb for bo\n");
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gbm_surface_release_buffer(output->gbm_surface, bo);
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return;
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return NULL;
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}
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output->fb_pending->gbm_surface = output->gbm_surface;
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ret->gbm_surface = output->gbm_surface;
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return ret;
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}
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static void
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static struct drm_fb *
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drm_output_render_pixman(struct drm_output *output, pixman_region32_t *damage)
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{
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struct weston_compositor *ec = output->base.compositor;
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@ -736,7 +738,6 @@ drm_output_render_pixman(struct drm_output *output, pixman_region32_t *damage)
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output->current_image ^= 1;
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output->fb_pending = drm_fb_ref(output->dumb[output->current_image]);
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pixman_renderer_output_set_buffer(&output->base,
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output->image[output->current_image]);
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@ -744,6 +745,8 @@ drm_output_render_pixman(struct drm_output *output, pixman_region32_t *damage)
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pixman_region32_fini(&total_damage);
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pixman_region32_fini(&previous_damage);
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return drm_fb_ref(output->dumb[output->current_image]);
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}
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static void
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@ -751,6 +754,7 @@ drm_output_render(struct drm_output *output, pixman_region32_t *damage)
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{
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struct weston_compositor *c = output->base.compositor;
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struct drm_backend *b = to_drm_backend(c);
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struct drm_fb *fb;
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/* If we already have a client buffer promoted to scanout, then we don't
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* want to render. */
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@ -758,9 +762,13 @@ drm_output_render(struct drm_output *output, pixman_region32_t *damage)
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return;
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if (b->use_pixman)
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drm_output_render_pixman(output, damage);
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fb = drm_output_render_pixman(output, damage);
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else
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drm_output_render_gl(output, damage);
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fb = drm_output_render_gl(output, damage);
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if (!fb)
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return;
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output->fb_pending = fb;
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pixman_region32_subtract(&c->primary_plane.damage,
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&c->primary_plane.damage, damage);
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