gl-renderer: Assume default GL_UNPACK_* states
Revert pixel store's GL_UNPACK_* changes to default values right after use so that other part of the code can assume the default state. Fixes: #928 Signed-off-by: Loïc Molinari <loic.molinari@collabora.com>
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@ -1867,14 +1867,10 @@ draw_output_border_texture(struct gl_renderer *gr,
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glBindTexture(GL_TEXTURE_2D, img->tex);
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}
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if (go->border_status & (1 << side)) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
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if (go->border_status & (1 << side))
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
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img->tex_width, img->height, 0,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, img->data);
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}
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sconf->input_tex_filter = GL_NEAREST;
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sconf->input_tex[0] = img->tex;
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@ -2553,8 +2549,6 @@ gl_renderer_flush_damage(struct weston_paint_node *pnode)
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glActiveTexture(GL_TEXTURE0);
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if (gb->needs_full_upload || quirks->gl_force_full_upload) {
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
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wl_shm_buffer_begin_access(buffer->shm_buffer);
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for (j = 0; j < gb->num_textures; j++) {
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@ -2606,6 +2600,10 @@ gl_renderer_flush_damage(struct weston_paint_node *pnode)
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wl_shm_buffer_end_access(buffer->shm_buffer);
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done:
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
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pixman_region32_fini(&gb->texture_damage);
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pixman_region32_init(&gb->texture_damage);
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gb->needs_full_upload = false;
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@ -208,10 +208,6 @@ gl_color_curve_lut_3x1d(struct gl_renderer *gr,
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glPixelStorei(GL_UNPACK_ALIGNMENT, sizeof (float));
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_R32F, lut_len, nr_rows, 0,
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GL_RED_EXT, GL_FLOAT, lut);
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@ -250,9 +246,6 @@ gl_3d_lut(struct gl_renderer *gr,
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0);
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glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, 0);
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gr->tex_image_3d(GL_TEXTURE_3D, 0, GL_RGB32F, dim_size, dim_size, dim_size, 0,
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GL_RGB, GL_FLOAT, lut);
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