Increment frame_counter before calling animation->frame().
Iterate the frame_counter before calling animation->frame() because the animation might be destroyed in this path. The first frame is now 1 (not 0) in the animation frame handlers.
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@ -956,7 +956,7 @@ fade_frame(struct weston_animation *animation,
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struct weston_compositor, fade.animation);
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struct weston_surface *surface;
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if (animation->frame_counter == 0)
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if (animation->frame_counter <= 1)
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compositor->fade.spring.timestamp = msecs;
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surface = compositor->fade.surface;
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@ -1073,8 +1073,8 @@ weston_output_repaint(struct weston_output *output, int msecs)
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wl_list_init(&frame_callback_list);
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wl_list_for_each_safe(animation, next, &output->animation_list, link) {
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animation->frame(animation, output, msecs);
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animation->frame_counter++;
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animation->frame(animation, output, msecs);
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}
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}
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@ -2735,7 +2735,7 @@ static void
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weston_zoom_frame_z(struct weston_animation *animation,
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struct weston_output *output, uint32_t msecs)
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{
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if (animation->frame_counter == 0)
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if (animation->frame_counter <= 1)
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output->zoom.spring_z.timestamp = msecs;
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weston_spring_update(&output->zoom.spring_z, msecs);
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@ -135,7 +135,7 @@ weston_zoom_frame(struct weston_animation *animation,
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struct weston_surface *es = zoom->surface;
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GLfloat scale;
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if (animation->frame_counter == 0)
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if (animation->frame_counter <= 1)
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zoom->spring.timestamp = msecs;
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weston_spring_update(&zoom->spring, msecs);
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@ -472,7 +472,7 @@ weston_fade_frame(struct weston_animation *animation,
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struct weston_surface *es = fade->surface;
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float fade_factor;
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if (animation->frame_counter == 0)
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if (animation->frame_counter <= 1)
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fade->spring.timestamp = msecs;
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weston_spring_update(&fade->spring, msecs);
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