libweston: Add function to find the output transform of a matrix
When we build up a matrix from a series of operations, it's very useful to know if the combined operations still result in something that matches a wl_output_transform. This adds a function to test if a matrix leads to a standard output transform, and returns the transform if it does. Tests are provided that check if complex series of operations return expected results - the weston_matrix_needs_filtering function is tested at the same time. Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
This commit is contained in:
parent
0e2136df7b
commit
92a9860e1d
@ -29,6 +29,8 @@
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#include <stdbool.h>
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#include <wayland-server-protocol.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -71,6 +73,10 @@ weston_matrix_invert(struct weston_matrix *inverse,
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bool
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weston_matrix_needs_filtering(const struct weston_matrix *matrix);
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bool
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weston_matrix_to_transform(const struct weston_matrix *mat,
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enum wl_output_transform *transform);
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#ifdef __cplusplus
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}
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#endif
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121
shared/matrix.c
121
shared/matrix.c
@ -296,6 +296,12 @@ near_zero_at(const struct weston_matrix *matrix, int row, int col)
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return near_zero(get_el(matrix, row, col));
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}
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static bool
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near_one_at(const struct weston_matrix *matrix, int row, int col)
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{
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return near_zero(get_el(matrix, row, col) - 1.0);
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}
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static bool
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near_pm_one_at(const struct weston_matrix *matrix, int row, int col)
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{
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@ -395,3 +401,118 @@ weston_matrix_needs_filtering(const struct weston_matrix *matrix)
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* heuristics, so recommend filtering */
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return true;
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}
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/** Examine a matrix to see if it applies a standard output transform.
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*
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* \param mat matrix to examine
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* \param[out] transform the transform, if applicable
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* \return true if a standard transform is present
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* Note that the check only considers rotations and flips.
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* If any other scale or translation is present, those may have to
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* be dealt with by the caller in some way.
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*/
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WL_EXPORT bool
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weston_matrix_to_transform(const struct weston_matrix *mat,
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enum wl_output_transform *transform)
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{
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/* As a first pass we can eliminate any matrix that doesn't have
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* zeroes in these positions:
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* [ ? ? 0 ? ]
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* [ ? ? 0 ? ]
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* [ 0 0 ? ? ]
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* [ 0 0 0 ? ]
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* As they will be non-affine, or rotations about axes
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* other than Z.
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*/
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if (!near_zero_at(mat, 2, 0) ||
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!near_zero_at(mat, 3, 0) ||
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!near_zero_at(mat, 2, 1) ||
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!near_zero_at(mat, 3, 1) ||
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!near_zero_at(mat, 0, 2) ||
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!near_zero_at(mat, 1, 2) ||
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!near_zero_at(mat, 3, 2))
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return false;
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/* Enforce the form:
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* [ ? ? 0 ? ]
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* [ ? ? 0 ? ]
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* [ 0 0 ? ? ]
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* [ 0 0 0 1 ]
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* While we could scale all the elements by a constant to make
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* 3,3 == 1, we choose to be lazy and not bother. A matrix
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* that doesn't fit this form seems likely to be too complicated
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* to pass the other checks.
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*/
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if (!near_one_at(mat, 3, 3))
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return false;
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if (near_zero_at(mat, 0, 0)) {
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if (!near_zero_at(mat, 1, 1))
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return false;
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/* We now have a matrix like:
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* [ 0 A 0 ? ]
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* [ B 0 0 ? ]
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* [ 0 0 ? ? ]
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* [ 0 0 0 1 ]
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* When transforming a vector with a matrix of this form, the X
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* and Y coordinates are effectively exchanged, so we have a
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* 90 or 270 degree rotation (not 0 or 180), and could have
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* a flip depending on the signs of A and B.
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*
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* We don't require A and B to have the same absolute value,
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* so there may be independent scales in the X or Y dimensions.
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*/
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if (get_el(mat, 0, 1) > 0) {
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/* A is positive */
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if (get_el(mat, 1, 0) > 0)
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*transform = WL_OUTPUT_TRANSFORM_FLIPPED_90;
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else
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*transform = WL_OUTPUT_TRANSFORM_90;
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} else {
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/* A is negative */
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if (get_el(mat, 1, 0) > 0)
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*transform = WL_OUTPUT_TRANSFORM_270;
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else
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*transform = WL_OUTPUT_TRANSFORM_FLIPPED_270;
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}
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} else if (near_zero_at(mat, 1, 0)) {
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if (!near_zero_at(mat, 0, 1))
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return false;
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/* We now have a matrix like:
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* [ A 0 0 ? ]
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* [ 0 B 0 ? ]
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* [ 0 0 ? ? ]
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* [ 0 0 0 1 ]
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* This case won't exchange the X and Y inputs, so the
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* transform is 0 or 180 degrees. We could have a flip
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* depending on the signs of A and B.
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*
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* We don't require A and B to have the same absolute value,
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* so there may be independent scales in the X or Y dimensions.
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*/
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if (get_el(mat, 0, 0) > 0) {
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/* A is positive */
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if (get_el(mat, 1, 1) > 0)
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*transform = WL_OUTPUT_TRANSFORM_NORMAL;
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else
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*transform = WL_OUTPUT_TRANSFORM_FLIPPED_180;
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} else {
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/* A is negative */
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if (get_el(mat, 1, 1) > 0)
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*transform = WL_OUTPUT_TRANSFORM_FLIPPED;
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else
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*transform = WL_OUTPUT_TRANSFORM_180;
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}
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} else {
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return false;
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}
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return true;
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}
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286
tests/matrix-transform-test.c
Normal file
286
tests/matrix-transform-test.c
Normal file
@ -0,0 +1,286 @@
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/*
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* Copyright © 2022 Collabora, Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "config.h"
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#include <assert.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <wayland-client.h>
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#include "libweston-internal.h"
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#include "libweston/matrix.h"
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#include "weston-test-client-helper.h"
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static void
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transform_expect(struct weston_matrix *a, bool valid, enum wl_output_transform ewt)
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{
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enum wl_output_transform wt;
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assert(weston_matrix_to_transform(a, &wt) == valid);
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if (valid)
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assert(wt == ewt);
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}
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TEST(transformation_matrix)
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{
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struct weston_matrix a, b;
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int i;
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weston_matrix_init(&a);
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weston_matrix_init(&b);
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weston_matrix_multiply(&a, &b);
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assert(a.type == 0);
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/* Make b a matrix that rotates a surface on the x,y plane by 90
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* degrees counter-clockwise */
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weston_matrix_rotate_xy(&b, 0, -1);
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assert(b.type == WESTON_MATRIX_TRANSFORM_ROTATE);
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for (i = 0; i < 10; i++) {
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_90);
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weston_matrix_multiply(&a, &b);
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assert(a.type == WESTON_MATRIX_TRANSFORM_ROTATE);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_180);
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weston_matrix_multiply(&a, &b);
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assert(a.type == WESTON_MATRIX_TRANSFORM_ROTATE);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_270);
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weston_matrix_multiply(&a, &b);
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assert(a.type == WESTON_MATRIX_TRANSFORM_ROTATE);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_NORMAL);
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}
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weston_matrix_init(&b);
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/* Make b a matrix that rotates a surface on the x,y plane by 45
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* degrees counter-clockwise. This should alternate between a
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* standard transform and a rotation that fails to match any
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* known rotations. */
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weston_matrix_rotate_xy(&b, cos(-M_PI / 4.0), sin(-M_PI / 4.0));
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assert(b.type == WESTON_MATRIX_TRANSFORM_ROTATE);
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for (i = 0; i < 10; i++) {
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weston_matrix_multiply(&a, &b);
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assert(a.type == WESTON_MATRIX_TRANSFORM_ROTATE);
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transform_expect(&a, false, 0);
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weston_matrix_multiply(&a, &b);
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assert(a.type == WESTON_MATRIX_TRANSFORM_ROTATE);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_90);
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weston_matrix_multiply(&a, &b);
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assert(a.type == WESTON_MATRIX_TRANSFORM_ROTATE);
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transform_expect(&a, false, 0);
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weston_matrix_multiply(&a, &b);
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assert(a.type == WESTON_MATRIX_TRANSFORM_ROTATE);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_180);
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weston_matrix_multiply(&a, &b);
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assert(a.type == WESTON_MATRIX_TRANSFORM_ROTATE);
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transform_expect(&a, false, 0);
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weston_matrix_multiply(&a, &b);
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assert(a.type == WESTON_MATRIX_TRANSFORM_ROTATE);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_270);
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weston_matrix_multiply(&a, &b);
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assert(a.type == WESTON_MATRIX_TRANSFORM_ROTATE);
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transform_expect(&a, false, 0);
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weston_matrix_multiply(&a, &b);
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assert(a.type == WESTON_MATRIX_TRANSFORM_ROTATE);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_NORMAL);
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}
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weston_matrix_init(&b);
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/* Make b a matrix that rotates a surface on the x,y plane by 45
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* degrees counter-clockwise. This should alternate between a
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* standard transform and a rotation that fails to match any known
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* rotations. */
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weston_matrix_rotate_xy(&b, cos(-M_PI / 4.0), sin(-M_PI / 4.0));
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/* Flip a */
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weston_matrix_scale(&a, -1.0, 1.0, 1.0);
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for (i = 0; i < 10; i++) {
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, false, 0);
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/* Since we're not translated or scaled, any matrix that
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* matches a standard wl_output_transform should not need
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* filtering when used to transform images - but any
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* matrix that fails to match will. */
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_FLIPPED_90);
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assert(!weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, false, 0);
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_FLIPPED_180);
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assert(!weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, false, 0);
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_FLIPPED_270);
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assert(!weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, false, 0);
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_FLIPPED);
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assert(!weston_matrix_needs_filtering(&a));
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}
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weston_matrix_init(&a);
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/* Flip a around Y*/
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weston_matrix_scale(&a, 1.0, -1.0, 1.0);
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for (i = 0; i < 100; i++) {
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/* Throw some arbitrary translation in here to make sure it
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* doesn't have any impact. */
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weston_matrix_translate(&a, 31.0, -25.0, 0.0);
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, false, 0);
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_FLIPPED_270);
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, false, 0);
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_FLIPPED);
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, false, 0);
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_FLIPPED_90);
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, false, 0);
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_FLIPPED_180);
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}
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/* Scale shouldn't matter, as long as it's positive */
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weston_matrix_scale(&a, 4.0, 3.0, 1.0);
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/* Invert b so it rotates the opposite direction, go back the other way. */
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weston_matrix_invert(&b, &b);
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for (i = 0; i < 100; i++) {
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, false, 0);
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_FLIPPED_90);
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, false, 0);
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_FLIPPED);
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, false, 0);
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_FLIPPED_270);
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, false, 0);
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_FLIPPED_180);
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assert(weston_matrix_needs_filtering(&a));
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}
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/* Flipping Y should return us from here to normal */
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weston_matrix_scale(&a, 1.0, -1.0, 1.0);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_NORMAL);
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weston_matrix_init(&a);
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weston_matrix_init(&b);
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weston_matrix_translate(&b, 0.5, -0.75, 0);
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/* Crawl along with translations, 0.5 and .75 will both hit an integer multiple
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* at the same time every 4th step, so assert that only the 4th steps don't need
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* filtering */
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for (i = 0; i < 100; i++) {
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_NORMAL);
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_NORMAL);
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_NORMAL);
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assert(weston_matrix_needs_filtering(&a));
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_NORMAL);
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assert(!weston_matrix_needs_filtering(&a));
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}
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weston_matrix_init(&b);
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weston_matrix_scale(&b, 1.5, 2.0, 1.0);
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for (i = 0; i < 10; i++) {
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_NORMAL);
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assert(weston_matrix_needs_filtering(&a));
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}
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weston_matrix_invert(&b, &b);
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for (i = 0; i < 9; i++) {
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weston_matrix_multiply(&a, &b);
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transform_expect(&a, true, WL_OUTPUT_TRANSFORM_NORMAL);
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assert(weston_matrix_needs_filtering(&a));
|
||||
}
|
||||
/* Last step should bring us back to a matrix that doesn't need
|
||||
* a filter */
|
||||
weston_matrix_multiply(&a, &b);
|
||||
transform_expect(&a, true, WL_OUTPUT_TRANSFORM_NORMAL);
|
||||
assert(!weston_matrix_needs_filtering(&a));
|
||||
}
|
@ -176,6 +176,10 @@ tests = [
|
||||
'name': 'matrix',
|
||||
'dep_objs': [ dep_libm ]
|
||||
},
|
||||
{
|
||||
'name': 'matrix-transform',
|
||||
'dep_objs': dep_libm,
|
||||
},
|
||||
{ 'name': 'output-damage', },
|
||||
{ 'name': 'output-transforms', },
|
||||
{ 'name': 'plugin-registry', },
|
||||
|
Loading…
Reference in New Issue
Block a user