ivi-layout: apply opacity to weston_view correctly
update_opacity is only called when a ivi-surface is visible. But the previous code also checks event masks redundantly. However if the event happens when ivi-surface is invisible, opacity is not calculated. This patch removes this redundant check to fix potential bug. Signed-off-by: Nobuhiko Tanibata <NOBUHIKO_TANIBATA@xddp.denso.co.jp> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -322,13 +322,10 @@ update_opacity(struct ivi_layout_layer *ivilayer,
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double layer_alpha = wl_fixed_to_double(ivilayer->prop.opacity);
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double surf_alpha = wl_fixed_to_double(ivisurf->prop.opacity);
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if ((ivilayer->event_mask & IVI_NOTIFICATION_OPACITY) ||
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(ivisurf->event_mask & IVI_NOTIFICATION_OPACITY)) {
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tmpview = get_weston_view(ivisurf);
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assert(tmpview != NULL);
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tmpview->alpha = layer_alpha * surf_alpha;
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}
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}
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static void
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get_rotate_values(enum wl_output_transform orientation,
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