clients/simple-egl: call eglSwapInterval after eglMakeCurrent

If weston-simple-egl is run with the "-b" flag, it will attempt to set
the swap interval to 0 during create_surface. However, at that point, it
will not have made its EGLContext current yet, causing the
eglSwapInterval call to have no effect. To fix this, wait until the
EGLContext has been made current in init_gl before updating the swap
interval.

Signed-off-by: Erik Kurzinger <ekurzinger@nvidia.com>
This commit is contained in:
Erik Kurzinger 2022-08-12 08:22:26 -07:00
parent 646cc1b389
commit 8f1ca8204a
1 changed files with 3 additions and 3 deletions

View File

@ -303,6 +303,9 @@ init_gl(struct window *window)
window->egl_surface, window->display->egl.ctx);
assert(ret == EGL_TRUE);
if (!window->frame_sync)
eglSwapInterval(window->display->egl.dpy, 0);
frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
@ -491,9 +494,6 @@ create_surface(struct window *window)
window->wait_for_configure = true;
wl_surface_commit(window->surface);
if (!window->frame_sync)
eglSwapInterval(display->egl.dpy, 0);
}
static void