Fix binding modifier lookup
Whoops, lost half of the shuffling around of masks and indexes. Signed-off-by: Daniel Stone <daniel@fooishbar.org>
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@ -1768,11 +1768,11 @@ update_modifier_state(struct weston_seat *seat, uint32_t key, uint32_t state)
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/* And update the modifier_state for bindings. */
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mods_lookup = mods_depressed | mods_latched;
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seat->modifier_state = 0;
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if ((mods_lookup & seat->xkb_info.ctrl_mod))
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if (mods_lookup & (1 << seat->xkb_info.ctrl_mod))
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seat->modifier_state |= MODIFIER_CTRL;
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if ((mods_lookup & seat->xkb_info.alt_mod))
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if (mods_lookup & (1 << seat->xkb_info.alt_mod))
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seat->modifier_state |= MODIFIER_ALT;
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if ((mods_lookup & seat->xkb_info.super_mod))
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if (mods_lookup & (1 << seat->xkb_info.super_mod))
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seat->modifier_state |= MODIFIER_SUPER;
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/* Finally, notify the compositor that LEDs have changed. */
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