compositor: Clip away obscured damage
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20300ba112
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8b72f60478
@ -734,7 +734,7 @@ wlsc_output_repaint(struct wlsc_output *output)
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struct wlsc_compositor *ec = output->compositor;
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struct wlsc_surface *es;
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struct wlsc_input_device *device;
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pixman_region32_t new_damage, total_damage;
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pixman_region32_t clip, new_damage, total_damage, region;
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output->prepare_render(output);
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@ -745,16 +745,26 @@ wlsc_output_repaint(struct wlsc_output *output)
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1, GL_FALSE, output->matrix.d);
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glUniform1i(ec->texture_shader.tex_uniform, 0);
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wl_list_for_each(es, &ec->surface_list, link)
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pixman_region32_union(&ec->damage, &ec->damage, &es->damage);
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pixman_region32_init(&new_damage);
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pixman_region32_init(&total_damage);
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pixman_region32_intersect(&new_damage, &ec->damage, &output->region);
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pixman_region32_subtract(&ec->damage, &ec->damage, &new_damage);
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pixman_region32_init(&clip);
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pixman_region32_copy(&clip, &output->region);
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wl_list_for_each(es, &ec->surface_list, link) {
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pixman_region32_intersect(&es->damage, &es->damage, &clip);
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pixman_region32_union(&new_damage, &new_damage, &es->damage);
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if (es->visual == &ec->compositor.rgb_visual) {
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pixman_region32_init_rect(®ion, es->x, es->y, es->width, es->height);
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pixman_region32_subtract(&clip, &clip, ®ion);
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pixman_region32_fini(®ion);
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}
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}
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pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
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pixman_region32_init(&total_damage);
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pixman_region32_union(&total_damage, &new_damage,
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&output->previous_damage_region);
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pixman_region32_copy(&output->previous_damage_region, &new_damage);
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&output->previous_damage);
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pixman_region32_copy(&output->previous_damage, &new_damage);
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device = (struct wlsc_input_device *) ec->input_device;
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if (ec->focus && ec->fade.spring.current < 0.001) {
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@ -1684,7 +1694,7 @@ WL_EXPORT void
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wlsc_output_destroy(struct wlsc_output *output)
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{
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pixman_region32_fini(&output->region);
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pixman_region32_fini(&output->previous_damage_region);
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pixman_region32_fini(&output->previous_damage);
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destroy_surface(&output->background->surface.resource, NULL);
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}
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@ -1702,7 +1712,7 @@ wlsc_output_move(struct wlsc_output *output, int x, int y)
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output->background->y = y;
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}
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pixman_region32_init(&output->previous_damage_region);
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pixman_region32_init(&output->previous_damage);
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pixman_region32_init_rect(&output->region, x, y,
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output->current->width,
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output->current->height);
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@ -68,7 +68,7 @@ struct wlsc_output {
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struct wlsc_matrix matrix;
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int32_t x, y, mm_width, mm_height;
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pixman_region32_t region;
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pixman_region32_t previous_damage_region;
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pixman_region32_t previous_damage;
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uint32_t flags;
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int repaint_needed;
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int repaint_scheduled;
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