window: Implement input device grabbing
With all input events going to widgets now, we can grab an input device to a widget, so that all events are delivered to that widgets handlers. This lets us implement the last bit of the menu behaviour, that is the client side grabbing of events. The result is that we can now pop down the menu when we receive clicks in the clients own windows and we don't send motion and button events to other widgets.
This commit is contained in:
parent
29af3ebce6
commit
831dd52aa0
132
clients/window.c
132
clients/window.c
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@ -134,8 +134,6 @@ struct window {
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struct widget *widget;
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struct widget *widget;
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struct widget *focus_widget;
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struct widget *focus_widget;
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uint32_t widget_grab_button;
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struct window *menu;
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struct window *menu;
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void *user_data;
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void *user_data;
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@ -166,6 +164,9 @@ struct input {
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int32_t x, y, sx, sy;
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int32_t x, y, sx, sy;
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struct wl_list link;
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struct wl_list link;
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struct widget *grab;
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uint32_t grab_button;
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struct wl_data_device *data_device;
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struct wl_data_device *data_device;
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struct data_offer *drag_offer;
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struct data_offer *drag_offer;
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struct data_offer *selection_offer;
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struct data_offer *selection_offer;
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@ -190,6 +191,7 @@ struct frame {
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struct menu {
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struct menu {
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struct window *window;
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struct window *window;
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struct widget *widget;
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struct widget *widget;
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struct input *input;
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const char **entries;
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const char **entries;
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uint32_t time;
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uint32_t time;
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int current;
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int current;
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@ -1349,13 +1351,6 @@ frame_motion_handler(struct widget *widget,
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return frame_get_pointer_image_for_location(data, input);
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return frame_get_pointer_image_for_location(data, input);
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}
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}
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static void
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break_grab(struct window *window)
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{
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window->focus_widget = NULL;
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window->widget_grab_button = 0;
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}
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static void
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static void
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frame_button_handler(struct widget *widget,
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frame_button_handler(struct widget *widget,
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struct input *input, uint32_t time,
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struct input *input, uint32_t time,
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@ -1378,7 +1373,7 @@ frame_button_handler(struct widget *widget,
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if (!window->shell_surface)
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if (!window->shell_surface)
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break;
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break;
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input_set_pointer_image(input, time, POINTER_DRAGGING);
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input_set_pointer_image(input, time, POINTER_DRAGGING);
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break_grab(window);
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input_ungrab(input, time);
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wl_shell_surface_move(window->shell_surface,
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wl_shell_surface_move(window->shell_surface,
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input_get_input_device(input),
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input_get_input_device(input),
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time);
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time);
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@ -1393,7 +1388,7 @@ frame_button_handler(struct widget *widget,
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case WINDOW_RESIZING_BOTTOM_RIGHT:
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case WINDOW_RESIZING_BOTTOM_RIGHT:
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if (!window->shell_surface)
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if (!window->shell_surface)
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break;
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break;
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break_grab(window);
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input_ungrab(input, time);
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wl_shell_surface_resize(window->shell_surface,
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wl_shell_surface_resize(window->shell_surface,
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input_get_input_device(input),
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input_get_input_device(input),
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time, location);
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time, location);
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@ -1436,7 +1431,7 @@ static void
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window_set_focus_widget(struct window *window, struct widget *focus,
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window_set_focus_widget(struct window *window, struct widget *focus,
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struct input *input, uint32_t time, int32_t x, int32_t y)
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struct input *input, uint32_t time, int32_t x, int32_t y)
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{
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{
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struct widget *old;
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struct widget *old, *widget;
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int pointer = POINTER_LEFT_PTR;
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int pointer = POINTER_LEFT_PTR;
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if (focus == window->focus_widget)
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if (focus == window->focus_widget)
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@ -1444,15 +1439,22 @@ window_set_focus_widget(struct window *window, struct widget *focus,
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old = window->focus_widget;
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old = window->focus_widget;
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if (old) {
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if (old) {
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if (old->leave_handler)
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widget = old;
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old->leave_handler(old, input, old->user_data);
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if (input->grab)
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widget = input->grab;
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if (widget->leave_handler)
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widget->leave_handler(old, input, widget->user_data);
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window->focus_widget = NULL;
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window->focus_widget = NULL;
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}
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}
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if (focus) {
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if (focus) {
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if (focus->enter_handler)
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widget = focus;
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pointer = focus->enter_handler(focus, input, time,
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if (input->grab)
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x, y, focus->user_data);
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widget = input->grab;
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if (widget->enter_handler)
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pointer = widget->enter_handler(focus, input, time,
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x, y,
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widget->user_data);
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window->focus_widget = focus;
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window->focus_widget = focus;
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input_set_pointer_image(input, time, pointer);
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input_set_pointer_image(input, time, pointer);
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@ -1474,19 +1476,44 @@ input_handle_motion(void *data, struct wl_input_device *input_device,
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input->sx = sx;
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input->sx = sx;
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input->sy = sy;
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input->sy = sy;
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if (!window->focus_widget || !window->widget_grab_button) {
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if (!(input->grab && input->grab_button)) {
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widget = widget_find_widget(window->widget, sx, sy);
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widget = widget_find_widget(window->widget, sx, sy);
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window_set_focus_widget(window, widget, input, time, sx, sy);
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window_set_focus_widget(window, widget, input, time, sx, sy);
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}
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}
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widget = window->focus_widget;
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if (input->grab)
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widget = input->grab;
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else
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widget = window->focus_widget;
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if (widget && widget->motion_handler)
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if (widget && widget->motion_handler)
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pointer = widget->motion_handler(widget, input, time, sx, sy,
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pointer = widget->motion_handler(window->focus_widget,
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input, time, sx, sy,
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widget->user_data);
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widget->user_data);
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input_set_pointer_image(input, time, pointer);
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input_set_pointer_image(input, time, pointer);
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}
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}
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void
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input_grab(struct input *input, struct widget *widget, uint32_t button)
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{
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input->grab = widget;
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input->grab_button = button;
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}
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void
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input_ungrab(struct input *input, uint32_t time)
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{
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struct widget *widget;
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input->grab = NULL;
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if (input->pointer_focus) {
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widget = widget_find_widget(input->pointer_focus->widget,
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input->sx, input->sy);
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window_set_focus_widget(input->pointer_focus, widget,
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input, time, input->sx, input->sy);
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}
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}
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static void
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static void
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input_handle_button(void *data,
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input_handle_button(void *data,
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struct wl_input_device *input_device,
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struct wl_input_device *input_device,
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@ -1496,24 +1523,18 @@ input_handle_button(void *data,
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struct window *window = input->pointer_focus;
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struct window *window = input->pointer_focus;
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struct widget *widget;
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struct widget *widget;
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if (window->focus_widget && window->widget_grab_button == 0 && state)
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if (window->focus_widget && input->grab == NULL && state)
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window->widget_grab_button = button;
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input_grab(input, window->focus_widget, button);
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widget = window->focus_widget;
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widget = window->focus_widget;
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if (widget && widget->button_handler)
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if (widget && widget->button_handler)
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(*widget->button_handler)(widget,
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(*input->grab->button_handler)(widget,
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input, time,
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input, time,
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button, state,
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button, state,
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widget->user_data);
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input->grab->user_data);
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if (window->focus_widget &&
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if (input->grab && input->grab_button == button && !state)
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window->widget_grab_button == button && !state) {
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input_ungrab(input, time);
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window->widget_grab_button = 0;
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widget = widget_find_widget(window->widget,
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input->sx, input->sy);
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window_set_focus_widget(window, widget, input, time,
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input->sx, input->sy);
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}
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}
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}
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static void
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static void
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@ -1554,7 +1575,7 @@ input_remove_pointer_focus(struct input *input, uint32_t time)
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if (!window)
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if (!window)
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return;
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return;
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window_set_focus_widget(window, NULL, NULL, 0, 0, 0);
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window_set_focus_widget(window, NULL, input, 0, 0, 0);
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input->pointer_focus = NULL;
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input->pointer_focus = NULL;
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input->current_pointer_image = POINTER_UNSET;
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input->current_pointer_image = POINTER_UNSET;
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handle_popup_done(void *data, struct wl_shell_surface *shell_surface)
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handle_popup_done(void *data, struct wl_shell_surface *shell_surface)
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{
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{
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struct window *window = data;
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struct window *window = data;
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struct menu *menu = window_get_user_data(window);
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struct menu *menu = window->widget->user_data;
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/* FIXME: Need more context in this event, at least the input
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/* FIXME: Need more context in this event, at least the input
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* device. Or just use wl_callback. */
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* device. Or just use wl_callback. And this really needs to
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* be a window vfunc that the menu can set. And we need the
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* time. */
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menu->func(window->parent, menu->current, window->parent->user_data);
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menu->func(window->parent, menu->current, window->parent->user_data);
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input_ungrab(menu->input, 0);
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window_destroy(window);
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window_destroy(window);
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}
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}
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@ -2294,7 +2319,7 @@ window_create_transient(struct display *display, struct window *parent,
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return window;
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return window;
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}
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}
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static int
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static void
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menu_set_item(struct menu *menu, int sy)
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menu_set_item(struct menu *menu, int sy)
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{
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{
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int next;
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int next;
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@ -2304,8 +2329,6 @@ menu_set_item(struct menu *menu, int sy)
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menu->current = next;
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menu->current = next;
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widget_schedule_redraw(menu->widget);
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widget_schedule_redraw(menu->widget);
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}
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}
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return POINTER_LEFT_PTR;
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}
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}
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static int
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static int
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@ -2313,7 +2336,12 @@ menu_motion_handler(struct widget *widget,
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struct input *input, uint32_t time,
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struct input *input, uint32_t time,
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int32_t x, int32_t y, void *data)
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int32_t x, int32_t y, void *data)
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{
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{
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return menu_set_item(data, y);
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struct menu *menu = data;
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if (widget == menu->widget)
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menu_set_item(data, y);
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return POINTER_LEFT_PTR;
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}
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}
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static int
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static int
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@ -2321,13 +2349,21 @@ menu_enter_handler(struct widget *widget,
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struct input *input, uint32_t time,
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struct input *input, uint32_t time,
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int32_t x, int32_t y, void *data)
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int32_t x, int32_t y, void *data)
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{
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{
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return menu_set_item(data, y);
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struct menu *menu = data;
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if (widget == menu->widget)
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menu_set_item(data, y);
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return POINTER_LEFT_PTR;
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}
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}
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static void
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static void
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menu_leave_handler(struct widget *widget, struct input *input, void *data)
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menu_leave_handler(struct widget *widget, struct input *input, void *data)
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{
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{
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menu_set_item(data, -200);
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struct menu *menu = data;
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if (widget == menu->widget)
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menu_set_item(data, -200);
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}
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}
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static void
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static void
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@ -2338,11 +2374,13 @@ menu_button_handler(struct widget *widget,
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{
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{
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struct menu *menu = data;
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struct menu *menu = data;
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/* Either relase after press-drag-release or click-motion-click. */
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if (state == 0 && time - menu->time > 500) {
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if (state == 0 && time - menu->time > 500) {
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/* Either relase after press-drag-release or
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* click-motion-click. */
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menu->func(menu->window->parent,
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menu->func(menu->window->parent,
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menu->current, menu->window->parent->user_data);
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menu->current, menu->window->parent->user_data);
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window_destroy(widget->window);
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input_ungrab(input, time);
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window_destroy(menu->widget->window);
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}
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}
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}
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}
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@ -2409,8 +2447,10 @@ window_create_menu(struct display *display,
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menu->widget = window_add_widget(menu->window, menu);
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menu->widget = window_add_widget(menu->window, menu);
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menu->entries = entries;
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menu->entries = entries;
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menu->count = count;
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menu->count = count;
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menu->current = -1;
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menu->time = time;
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menu->time = time;
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menu->func = func;
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menu->func = func;
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menu->input = input;
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window->type = TYPE_MENU;
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window->type = TYPE_MENU;
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window->x = x;
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window->x = x;
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window->y = y;
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window->y = y;
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widget_set_motion_handler(menu->widget, menu_motion_handler);
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widget_set_motion_handler(menu->widget, menu_motion_handler);
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widget_set_button_handler(menu->widget, menu_button_handler);
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widget_set_button_handler(menu->widget, menu_button_handler);
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input_grab(input, menu->widget, 0);
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return window;
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return window;
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}
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}
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@ -358,6 +358,12 @@ input_get_position(struct input *input, int32_t *x, int32_t *y);
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uint32_t
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uint32_t
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input_get_modifiers(struct input *input);
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input_get_modifiers(struct input *input);
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void
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input_grab(struct input *input, struct widget *widget, uint32_t button);
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void
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input_ungrab(struct input *input, uint32_t time);
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struct wl_input_device *
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struct wl_input_device *
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input_get_input_device(struct input *input);
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input_get_input_device(struct input *input);
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