compositor-drm: Ignore occluded views
When trying to assign planes, keep track of the areas which are already occluded, and ignore views which are completely occluded. This allows us to build a state using planes only, when there are occluded views which cannot go into a plane behind views which can. Signed-off-by: Daniel Stone <daniels@collabora.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Tested-by: Emre Ucan <eucan@de.adit-jv.com>
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@ -3262,7 +3262,7 @@ drm_output_propose_state(struct weston_output *output_base,
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struct drm_output *output = to_drm_output(output_base);
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struct drm_output_state *state;
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struct weston_view *ev;
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pixman_region32_t surface_overlap, renderer_region;
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pixman_region32_t surface_overlap, renderer_region, occluded_region;
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struct weston_plane *primary = &output_base->compositor->primary_plane;
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assert(!output->state_last);
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@ -3284,9 +3284,12 @@ drm_output_propose_state(struct weston_output *output_base,
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* as we do for flipping full screen surfaces.
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*/
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pixman_region32_init(&renderer_region);
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pixman_region32_init(&occluded_region);
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wl_list_for_each(ev, &output_base->compositor->view_list, link) {
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struct weston_plane *next_plane = NULL;
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pixman_region32_t clipped_view;
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bool occluded = false;
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/* If this view doesn't touch our output at all, there's no
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* reason to do anything with it. */
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@ -3298,13 +3301,27 @@ drm_output_propose_state(struct weston_output *output_base,
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if (ev->output_mask != (1u << output->base.id))
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next_plane = primary;
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/* Ignore views we know to be totally occluded. */
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pixman_region32_init(&clipped_view);
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pixman_region32_intersect(&clipped_view,
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&ev->transform.boundingbox,
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&output->base.region);
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pixman_region32_init(&surface_overlap);
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pixman_region32_subtract(&surface_overlap, &clipped_view,
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&occluded_region);
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occluded = !pixman_region32_not_empty(&surface_overlap);
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if (occluded) {
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pixman_region32_fini(&surface_overlap);
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pixman_region32_fini(&clipped_view);
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continue;
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}
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/* Since we process views from top to bottom, we know that if
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* the view intersects the calculated renderer region, it must
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* be part of, or occluded by, it, and cannot go on a plane. */
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pixman_region32_init(&surface_overlap);
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pixman_region32_intersect(&surface_overlap, &renderer_region,
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&ev->transform.boundingbox);
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&clipped_view);
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if (pixman_region32_not_empty(&surface_overlap))
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next_plane = primary;
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pixman_region32_fini(&surface_overlap);
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@ -3312,6 +3329,9 @@ drm_output_propose_state(struct weston_output *output_base,
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if (next_plane == NULL)
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next_plane = drm_output_prepare_cursor_view(state, ev);
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if (next_plane == NULL && !drm_view_is_opaque(ev))
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next_plane = primary;
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if (next_plane == NULL)
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next_plane = drm_output_prepare_scanout_view(state, ev);
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@ -3321,12 +3341,25 @@ drm_output_propose_state(struct weston_output *output_base,
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if (next_plane == NULL)
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next_plane = primary;
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/* If we've been assigned to the 'primary' (renderer) plane,
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* add this to our renderer region. If we have been assigned
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* to the cursor plane, do nothing, as the cursor plane is
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* blended with content underneath it. If neither, we have
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* been assigned to an overlay plane, so add this view's
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* area to the occluded region. */
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if (next_plane == primary)
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pixman_region32_union(&renderer_region,
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&renderer_region,
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&ev->transform.boundingbox);
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&clipped_view);
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else if (!output->cursor_plane ||
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next_plane != &output->cursor_plane->base)
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pixman_region32_union(&occluded_region,
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&occluded_region,
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&clipped_view);
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pixman_region32_fini(&clipped_view);
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}
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pixman_region32_fini(&renderer_region);
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pixman_region32_fini(&occluded_region);
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return state;
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}
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