window.c: Add primitive support for animated cursors
This just adds an entry point to set a specific frame of an animated cursor.
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@ -2275,20 +2275,22 @@ static const struct wl_data_device_listener data_device_listener = {
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};
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void
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input_set_pointer_image(struct input *input, int pointer)
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input_set_pointer_image_index(struct input *input, int pointer, int index)
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{
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struct wl_buffer *buffer;
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struct wl_cursor *cursor;
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struct wl_cursor_image *image;
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if (pointer == input->current_cursor)
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return;
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cursor = input->display->cursors[pointer];
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if (!cursor)
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return;
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image = cursor->images[0];
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if (index >= (int) cursor->image_count) {
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fprintf(stderr, "cursor index out of range\n");
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return;
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}
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image = cursor->images[index];
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buffer = wl_cursor_image_get_buffer(image);
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if (!buffer)
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return;
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@ -2298,6 +2300,15 @@ input_set_pointer_image(struct input *input, int pointer)
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buffer, image->hotspot_x, image->hotspot_y);
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}
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void
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input_set_pointer_image(struct input *input, int pointer)
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{
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if (pointer == input->current_cursor)
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return;
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input_set_pointer_image_index(input, pointer, 0);
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}
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struct wl_data_device *
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input_get_data_device(struct input *input)
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{
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@ -367,6 +367,9 @@ frame_create(struct window *window, void *data);
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void
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input_set_pointer_image(struct input *input, int pointer);
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void
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input_set_pointer_image_index(struct input *input, int pointer, int index);
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void
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input_get_position(struct input *input, int32_t *x, int32_t *y);
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