zoom: fix zoom
Right now zoom only works on the output at 0, 0 because it's adding the output corner co-ordinates to global co-ordinates that already include the output offset. Signed-off-by: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Bryce Harrington <b.harrington@samsung.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -96,8 +96,8 @@ weston_output_update_zoom_transform(struct weston_output *output)
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global_x = wl_fixed_to_double(x);
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global_y = wl_fixed_to_double(y);
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output->zoom.trans_x = global_x - (output->x + output->width / 2);
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output->zoom.trans_y = global_y - (output->y + output->height / 2);
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output->zoom.trans_x = global_x - output->width / 2;
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output->zoom.trans_y = global_y - output->height / 2;
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if (output->zoom.trans_x < 0)
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output->zoom.trans_x = 0;
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