gears: Allow model rotation with pointer
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e10d279017
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@ -36,6 +36,7 @@
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <linux/input.h>
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#include <wayland-client.h>
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#include "window.h"
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@ -51,6 +52,14 @@ struct gears {
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EGLContext context;
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GLfloat angle;
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struct {
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GLfloat rotx;
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GLfloat roty;
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} view;
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int button_down;
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int last_x, last_y;
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GLint gear_list[3];
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};
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@ -212,10 +221,54 @@ static const struct wl_callback_listener listener = {
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frame_callback
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};
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static int
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motion_handler(struct widget *widget, struct input *input,
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uint32_t time, int32_t x, int32_t y, void *data)
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{
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struct gears *gears = data;
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int offset_x, offset_y;
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float step = 0.5;
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if (gears->button_down) {
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offset_x = x - gears->last_x;
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offset_y = y - gears->last_y;
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gears->last_x = x;
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gears->last_y = y;
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gears->view.roty += offset_x * step;
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gears->view.rotx += offset_y * step;
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if (gears->view.roty >= 360)
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gears->view.roty = gears->view.roty - 360;
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if (gears->view.roty <= 0)
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gears->view.roty = gears->view.roty + 360;
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if (gears->view.rotx >= 360)
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gears->view.rotx = gears->view.rotx - 360;
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if (gears->view.rotx <= 0)
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gears->view.rotx = gears->view.rotx + 360;
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}
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return POINTER_LEFT_PTR;
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}
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static void
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button_handler(struct widget *widget, struct input *input,
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uint32_t time, int button, int state, void *data)
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{
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struct gears *gears = data;
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if (button == BTN_LEFT) {
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if (state) {
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gears->button_down = 1;
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input_get_position(input,
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&gears->last_x, &gears->last_y);
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} else {
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gears->button_down = 0;
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}
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}
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}
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static void
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redraw_handler(struct widget *widget, void *data)
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{
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GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
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struct rectangle window_allocation;
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struct rectangle allocation;
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struct wl_callback *callback;
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@ -245,9 +298,8 @@ redraw_handler(struct widget *widget, void *data)
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glTranslatef(0.0, 0.0, -50);
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glRotatef(view_rotx, 1.0, 0.0, 0.0);
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glRotatef(view_roty, 0.0, 1.0, 0.0);
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glRotatef(view_rotz, 0.0, 0.0, 1.0);
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glRotatef(gears->view.rotx, 1.0, 0.0, 0.0);
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glRotatef(gears->view.roty, 0.0, 1.0, 0.0);
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glPushMatrix();
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glTranslatef(-3.0, -2.0, 0.0);
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@ -340,6 +392,13 @@ gears_create(struct display *display)
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glEndList();
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}
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gears->button_down = 0;
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gears->last_x = 0;
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gears->last_y = 0;
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gears->view.rotx = 20.0;
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gears->view.roty = 30.0;
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glEnable(GL_NORMALIZE);
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glMatrixMode(GL_PROJECTION);
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@ -357,6 +416,8 @@ gears_create(struct display *display)
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window_set_user_data(gears->window, gears);
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widget_set_resize_handler(gears->widget, resize_handler);
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widget_set_redraw_handler(gears->widget, redraw_handler);
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widget_set_button_handler(gears->widget, button_handler);
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widget_set_motion_handler(gears->widget, motion_handler);
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window_set_keyboard_focus_handler(gears->window,
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keyboard_focus_handler);
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