libweston: Merge weston_output_init() into weston_output_enable()
Reviewed-by: Quentin Glidic <sardemff7+git@sardemff7.net> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Signed-off-by: Armin Krezović <krezovic.armin@gmail.com>
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@ -4272,80 +4272,6 @@ weston_output_move(struct weston_output *output, int x, int y)
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}
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}
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/** Initialize a weston_output object's parameters
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*
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* \param output The weston_output object to initialize
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* \param c The output's compositor
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* \param x x coordinate for the output in global coordinate space
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* \param y y coordinate for the output in global coordinate space
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* \param mm_width Physical width of the output as reported by the backend
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* \param mm_height Physical height of the output as reported by the backend
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* \param transform Rotation of the output
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* \param scale Native scaling factor for the output
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*
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* Sets up the transformation, zoom, and geometry of the output using
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* the input properties.
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*
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* Establishes a repaint timer for the output with the relevant display
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* object's event loop. See output_repaint_timer_handler().
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*
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* The output is assigned an ID. Weston can support up to 32 distinct
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* outputs, with IDs numbered from 0-31; the compositor's output_id_pool
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* is referred to and used to find the first available ID number, and
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* then this ID is marked as used in output_id_pool.
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*
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* The output is also assigned a Wayland global with the wl_output
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* external interface.
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*/
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WL_EXPORT void
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weston_output_init(struct weston_output *output, struct weston_compositor *c,
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int x, int y, int mm_width, int mm_height, uint32_t transform,
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int32_t scale)
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{
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struct wl_event_loop *loop;
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/* Verify we haven't reached the limit of 32 available output IDs */
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assert(ffs(~c->output_id_pool) > 0);
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output->compositor = c;
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output->x = x;
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output->y = y;
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output->mm_width = mm_width;
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output->mm_height = mm_height;
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output->dirty = 1;
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output->original_scale = scale;
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weston_output_transform_scale_init(output, transform, scale);
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weston_output_init_zoom(output);
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weston_output_init_geometry(output, x, y);
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weston_output_damage(output);
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wl_signal_init(&output->frame_signal);
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wl_signal_init(&output->destroy_signal);
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wl_list_init(&output->animation_list);
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wl_list_init(&output->resource_list);
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wl_list_init(&output->feedback_list);
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wl_list_init(&output->link);
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loop = wl_display_get_event_loop(c->wl_display);
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output->repaint_timer = wl_event_loop_add_timer(loop,
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output_repaint_timer_handler, output);
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/* Invert the output id pool and look for the lowest numbered
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* switch (the least significant bit). Take that bit's position
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* as our ID, and mark it used in the compositor's output_id_pool.
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*/
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output->id = ffs(~output->compositor->output_id_pool) - 1;
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output->compositor->output_id_pool |= 1u << output->id;
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output->global =
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wl_global_create(c->wl_display, &wl_output_interface, 3,
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output, bind_output);
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output->enabled = true;
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}
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/** Adds an output to the compositor's output list and
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* send the compositor's output_created signal.
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*
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@ -4540,9 +4466,6 @@ weston_compositor_add_pending_output(struct weston_output *output,
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wl_signal_emit(&compositor->output_pending_signal, output);
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}
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/* NOTE: Some documentation is copy/pasted from weston_output_init(), as this
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is intended to replace it. */
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/** Constructs a weston_output object that can be used by the compositor.
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*
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* \param output The weston_output object that needs to be enabled.
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@ -4578,15 +4501,17 @@ weston_compositor_add_pending_output(struct weston_output *output,
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WL_EXPORT int
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weston_output_enable(struct weston_output *output)
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{
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struct weston_compositor *c = output->compositor;
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struct weston_output *iterator;
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struct wl_event_loop *loop;
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int x = 0, y = 0;
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assert(output->enable);
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iterator = container_of(output->compositor->output_list.prev,
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iterator = container_of(c->output_list.prev,
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struct weston_output, link);
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if (!wl_list_empty(&output->compositor->output_list))
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if (!wl_list_empty(&c->output_list))
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x = iterator->x + iterator->width;
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/* Make sure the width and height are configured */
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@ -4601,10 +4526,43 @@ weston_output_enable(struct weston_output *output)
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/* Remove it from pending/disabled output list */
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wl_list_remove(&output->link);
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/* TODO: Merge weston_output_init here. */
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weston_output_init(output, output->compositor, x, y,
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output->mm_width, output->mm_height,
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output->transform, output->scale);
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/* Verify we haven't reached the limit of 32 available output IDs */
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assert(ffs(~c->output_id_pool) > 0);
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output->x = x;
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output->y = y;
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output->dirty = 1;
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output->original_scale = output->scale;
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weston_output_transform_scale_init(output, output->transform, output->scale);
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weston_output_init_zoom(output);
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weston_output_init_geometry(output, x, y);
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weston_output_damage(output);
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wl_signal_init(&output->frame_signal);
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wl_signal_init(&output->destroy_signal);
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wl_list_init(&output->animation_list);
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wl_list_init(&output->resource_list);
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wl_list_init(&output->feedback_list);
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wl_list_init(&output->link);
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loop = wl_display_get_event_loop(c->wl_display);
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output->repaint_timer = wl_event_loop_add_timer(loop,
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output_repaint_timer_handler, output);
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/* Invert the output id pool and look for the lowest numbered
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* switch (the least significant bit). Take that bit's position
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* as our ID, and mark it used in the compositor's output_id_pool.
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*/
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output->id = ffs(~output->compositor->output_id_pool) - 1;
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output->compositor->output_id_pool |= 1u << output->id;
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output->global =
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wl_global_create(c->wl_display, &wl_output_interface, 3,
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output, bind_output);
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output->enabled = true;
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/* Enable the output (set up the crtc or create a
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* window representing the output, set up the
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