simple-dmabuf-feedback: Correct the rectangle orientation
Similar to changes in simple-dmabuf-egl, this perform a x-axis reflection as it has the same NDC values as simple-dmabuf-egl and we get an inverted image. We do it straight in the shader this time. Signed-off-by: Marius Vlad <marius.vlad@collabora.com>
This commit is contained in:
parent
9b455e24a2
commit
75b6758fd2
@ -68,7 +68,10 @@ static const char *vert_shader_text =
|
||||
"attribute vec4 color;\n"
|
||||
"varying vec4 v_color;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = pos;\n"
|
||||
" // We need to render upside-down, because rendering through an\n"
|
||||
" // FBO causes the bottom of the image to be written to the top\n"
|
||||
" // pixel row of the buffer, y-flipping the image.\n"
|
||||
" gl_Position = vec4(1.0, -1.0f, 1.0f, 1.0f) * pos;\n"
|
||||
" v_color = color;\n"
|
||||
"}\n";
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user