Make overlay animation actually stop.
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@ -510,8 +510,8 @@ animate_overlay(struct egl_compositor *ec)
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ec->overlay->map.y = ec->overlay_y + 0.5;
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if (fabs(y + 0.5 - ec->overlay_target) > 0.2 ||
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fabs(ec->overlay_y + 5 - ec->overlay_target) > 0.2)
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if (fabs(y - ec->overlay_target) > 0.2 ||
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fabs(ec->overlay_y - ec->overlay_target) > 0.2)
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schedule_repaint(ec);
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}
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