ivi-shell: simplify ivi_layout_set_render_order
It is not necessary check the ivi-id of pregiven objects (layer or surface). Traversing the list of all objects is sure to find the exact same pointer we start with, bugs aside. The controller modules are responsible for providing valid pointers. We cannot protect from invalid pointers anyway. Signed-off-by: Emre Ucan <eucan@de.adit-jv.com> [Pekka: commit message] Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -1890,10 +1890,6 @@ ivi_layout_layer_set_render_order(struct ivi_layout_layer *ivilayer,
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struct ivi_layout_surface **pSurface,
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int32_t number)
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{
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struct ivi_layout *layout = get_instance();
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struct ivi_layout_surface *ivisurf = NULL;
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struct ivi_layout_surface *next = NULL;
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uint32_t *id_surface = NULL;
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int32_t i = 0;
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if (ivilayer == NULL) {
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@ -1904,18 +1900,9 @@ ivi_layout_layer_set_render_order(struct ivi_layout_layer *ivilayer,
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clear_surface_pending_list(ivilayer);
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for (i = 0; i < number; i++) {
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id_surface = &pSurface[i]->id_surface;
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wl_list_for_each_safe(ivisurf, next, &layout->surface_list, link) {
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if (*id_surface != ivisurf->id_surface) {
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continue;
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}
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wl_list_remove(&ivisurf->pending.link);
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wl_list_insert(&ivilayer->pending.surface_list,
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&ivisurf->pending.link);
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break;
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}
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wl_list_remove(&pSurface[i]->pending.link);
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wl_list_insert(&ivilayer->pending.surface_list,
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&pSurface[i]->pending.link);
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}
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ivilayer->order.dirty = 1;
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