ivi-shell: simplify ivi_layout_set_render_order

It is not necessary check the ivi-id of pregiven objects (layer or
surface). Traversing the list of all objects is sure to find the exact
same pointer we start with, bugs aside.

The controller modules are responsible for providing valid pointers. We
cannot protect from invalid pointers anyway.

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: commit message]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This commit is contained in:
Ucan, Emre (ADITG/SW1) 2016-03-16 13:37:05 +00:00 committed by Pekka Paalanen
parent 10942379d2
commit 72ad164b5d
1 changed files with 3 additions and 16 deletions

View File

@ -1890,10 +1890,6 @@ ivi_layout_layer_set_render_order(struct ivi_layout_layer *ivilayer,
struct ivi_layout_surface **pSurface,
int32_t number)
{
struct ivi_layout *layout = get_instance();
struct ivi_layout_surface *ivisurf = NULL;
struct ivi_layout_surface *next = NULL;
uint32_t *id_surface = NULL;
int32_t i = 0;
if (ivilayer == NULL) {
@ -1904,18 +1900,9 @@ ivi_layout_layer_set_render_order(struct ivi_layout_layer *ivilayer,
clear_surface_pending_list(ivilayer);
for (i = 0; i < number; i++) {
id_surface = &pSurface[i]->id_surface;
wl_list_for_each_safe(ivisurf, next, &layout->surface_list, link) {
if (*id_surface != ivisurf->id_surface) {
continue;
}
wl_list_remove(&ivisurf->pending.link);
wl_list_insert(&ivilayer->pending.surface_list,
&ivisurf->pending.link);
break;
}
wl_list_remove(&pSurface[i]->pending.link);
wl_list_insert(&ivilayer->pending.surface_list,
&pSurface[i]->pending.link);
}
ivilayer->order.dirty = 1;