window.c: Add fullscreen handler to keep fullscreen state consistent
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0fd49aa886
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@ -2057,6 +2057,15 @@ static const struct wl_data_source_listener data_source_listener = {
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data_source_cancelled
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};
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static void
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fullscreen_handler(struct window *window, void *data)
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{
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struct terminal *terminal = data;
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terminal->fullscreen ^= 1;
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window_set_fullscreen(window, terminal->fullscreen);
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}
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static int
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handle_bound_key(struct terminal *terminal,
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struct input *input, uint32_t sym, uint32_t time)
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@ -2115,13 +2124,6 @@ key_handler(struct window *window, struct input *input, uint32_t time,
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return;
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switch (sym) {
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case XKB_KEY_F11:
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if (state == WL_KEYBOARD_KEY_STATE_RELEASED)
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break;
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terminal->fullscreen ^= 1;
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window_set_fullscreen(window, terminal->fullscreen);
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break;
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case XKB_KEY_BackSpace:
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if (modifiers & MOD_ALT_MASK)
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ch[len++] = 0x1b;
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@ -2457,6 +2459,8 @@ terminal_create(struct display *display, int fullscreen)
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window_set_key_handler(terminal->window, key_handler);
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window_set_keyboard_focus_handler(terminal->window,
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keyboard_focus_handler);
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window_set_fullscreen_handler(terminal->window, fullscreen_handler);
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widget_set_redraw_handler(terminal->widget, redraw_handler);
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widget_set_resize_handler(terminal->widget, resize_handler);
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widget_set_button_handler(terminal->widget, button_handler);
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@ -158,6 +158,15 @@ button_handler(struct widget *widget, struct input *input, uint32_t time,
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}
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}
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static void
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fullscreen_handler(struct window *window, void *data)
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{
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struct view *view = data;
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view->fullscreen ^= 1;
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window_set_fullscreen(window, view->fullscreen);
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}
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static void
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key_handler(struct window *window, struct input *input, uint32_t time,
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uint32_t key, uint32_t unicode,
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@ -169,10 +178,6 @@ key_handler(struct window *window, struct input *input, uint32_t time,
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return;
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switch (key) {
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case KEY_F11:
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view->fullscreen ^= 1;
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window_set_fullscreen(window, view->fullscreen);
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break;
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case KEY_SPACE:
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case KEY_PAGEDOWN:
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case KEY_RIGHT:
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@ -238,6 +243,8 @@ view_create(struct display *display,
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window_set_key_handler(view->window, key_handler);
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window_set_keyboard_focus_handler(view->window,
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keyboard_focus_handler);
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window_set_fullscreen_handler(view->window, fullscreen_handler);
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widget_set_button_handler(view->widget, button_handler);
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widget_set_resize_handler(view->widget, resize_handler);
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widget_set_redraw_handler(view->widget, redraw_handler);
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@ -157,6 +157,7 @@ struct window {
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window_data_handler_t data_handler;
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window_drop_handler_t drop_handler;
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window_close_handler_t close_handler;
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window_fullscreen_handler_t fullscreen_handler;
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struct frame *frame;
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struct widget *widget;
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@ -1560,7 +1561,8 @@ frame_menu_func(struct window *window, int index, void *data)
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break;
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case 1: /* fullscreen */
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/* we don't have a way to get out of fullscreen for now */
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window_set_fullscreen(window, 1);
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if (window->fullscreen_handler)
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window->fullscreen_handler(window, window->user_data);
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break;
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case 2: /* rotate */
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case 3: /* scale */
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@ -1886,6 +1888,10 @@ keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
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if (state == WL_KEYBOARD_KEY_STATE_PRESSED)
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window_set_maximized(window,
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window->type != TYPE_MAXIMIZED);
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} else if (sym == XKB_KEY_F11 &&
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window->fullscreen_handler &&
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state == WL_KEYBOARD_KEY_STATE_PRESSED) {
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window->fullscreen_handler(window, window->user_data);
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} else if (window->key_handler) {
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(*window->key_handler)(window, input, time, key,
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sym, state, window->user_data);
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@ -2836,6 +2842,13 @@ window_set_close_handler(struct window *window,
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window->close_handler = handler;
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}
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void
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window_set_fullscreen_handler(struct window *window,
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window_fullscreen_handler_t handler)
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{
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window->fullscreen_handler = handler;
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}
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void
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window_set_title(struct window *window, const char *title)
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{
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@ -176,6 +176,7 @@ typedef void (*window_drop_handler_t)(struct window *window,
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int32_t x, int32_t y, void *data);
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typedef void (*window_close_handler_t)(struct window *window, void *data);
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typedef void (*window_fullscreen_handler_t)(struct window *window, void *data);
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typedef void (*widget_resize_handler_t)(struct widget *widget,
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int32_t width, int32_t height,
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@ -303,6 +304,9 @@ window_set_drop_handler(struct window *window,
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void
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window_set_close_handler(struct window *window,
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window_close_handler_t handler);
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void
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window_set_fullscreen_handler(struct window *window,
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window_fullscreen_handler_t handler);
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void
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window_set_title(struct window *window, const char *title);
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