use xzalloc wrapper instead

Signed-off-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
This commit is contained in:
U. Artie Eoff 2014-01-15 11:13:38 -08:00 committed by Kristian Høgsberg
parent 3c946779df
commit 5cda4e328d
1 changed files with 2 additions and 2 deletions

View File

@ -844,7 +844,7 @@ static void
blit_surface_init(struct nested_surface *surface)
{
struct nested_blit_surface *blit_surface =
zalloc(sizeof *blit_surface);
xzalloc(sizeof *blit_surface);
glGenTextures(1, &blit_surface->texture);
glBindTexture(GL_TEXTURE_2D, blit_surface->texture);
@ -967,7 +967,7 @@ ss_surface_init(struct nested_surface *surface)
struct wl_compositor *compositor =
display_get_compositor(nested->display);
struct nested_ss_surface *ss_surface =
zalloc(sizeof *ss_surface);
xzalloc(sizeof *ss_surface);
struct rectangle allocation;
struct wl_region *region;