use xzalloc wrapper instead
Signed-off-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
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@ -844,7 +844,7 @@ static void
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blit_surface_init(struct nested_surface *surface)
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{
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struct nested_blit_surface *blit_surface =
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zalloc(sizeof *blit_surface);
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xzalloc(sizeof *blit_surface);
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glGenTextures(1, &blit_surface->texture);
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glBindTexture(GL_TEXTURE_2D, blit_surface->texture);
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@ -967,7 +967,7 @@ ss_surface_init(struct nested_surface *surface)
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struct wl_compositor *compositor =
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display_get_compositor(nested->display);
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struct nested_ss_surface *ss_surface =
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zalloc(sizeof *ss_surface);
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xzalloc(sizeof *ss_surface);
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struct rectangle allocation;
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struct wl_region *region;
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