backend-drm: Don't force non-opaque overlays to primary plane
If a view is non-opaque - such as an overlay over a video - we shouldn't force it to be on the primary plane, as that's where the underlying content should be placed, such as the video view.dc0de9ee
already mentioned: "This check should be changed in future to only filter for opaque views, but that's for another time." Adding "Fixes" at this is arguably a bug fix: Fixes:dc0de9ee
(backend-drm: Move overlay vs. primary plane check earlier) Fixes:2538aacc
(backend-drm: Construct a zpos candidate list of planes) Signed-off-by: Robert Mader <robert.mader@collabora.com>
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@ -508,6 +508,7 @@ drm_output_find_plane_for_view(struct drm_output_state *state,
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/* if the view covers the whole output, put it in the
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/* if the view covers the whole output, put it in the
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* scanout plane, not overlay */
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* scanout plane, not overlay */
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if (view_matches_entire_output &&
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if (view_matches_entire_output &&
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weston_view_is_opaque(ev, &ev->transform.boundingbox) &&
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!scanout_has_view_assigned)
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!scanout_has_view_assigned)
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continue;
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continue;
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break;
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break;
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