simple-touch: more colors and thicker marks
Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
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@ -109,6 +109,8 @@ touch_paint(struct touch *touch, int32_t x, int32_t y, int32_t id)
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0xffffff00,
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0xff0000ff,
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0xffff00ff,
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0xff00ff00,
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0xff00ffff,
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};
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if (id < (int32_t) ARRAY_LENGTH(colors))
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@ -116,18 +118,28 @@ touch_paint(struct touch *touch, int32_t x, int32_t y, int32_t id)
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else
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c = 0xffffffff;
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if (x < 1 || touch->width - 1 < x ||
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y < 1 || touch->height - 1 < y)
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if (x < 2 || touch->width - 2 < x ||
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y < 2 || touch->height - 2 < y)
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return;
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p = (uint32_t *) touch->data + (x - 1) + (y -1 ) * touch->width;
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p = (uint32_t *) touch->data + (x - 2) + (y - 2) * touch->width;
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p[2] = c;
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p += touch->width;
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p[1] = c;
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p[2] = c;
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p[3] = c;
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p += touch->width;
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p[0] = c;
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p[1] = c;
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p[2] = c;
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p[3] = c;
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p[4] = c;
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p += touch->width;
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p[1] = c;
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p[2] = c;
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p[3] = c;
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p += touch->width;
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p[2] = c;
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wl_surface_damage(touch->surface, 0, 0, touch->width, touch->height);
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}
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