compositor-fbdev: make re-enable less drastic
Destroying the whole output in reenable would cause list walk corruption: the loop over output_list in session_notify() is not using wl_list_for_each_safe so output removal would break it. Creating a new output is also problematic as it needs the compositor to configure it, but that probably saved us from another list walk failure: adding the new output to be list while walking the list, possibly causing it to be destroyed and re-created ad infinitum. Instead of a complete destroy/create cycle, just do our internal disable/enable cycle. That will re-open the fbdev, re-read the parameters, re-create hw_surface, and reinitialize the renderer output. A problem with this is if fbdev_set_screen_info() fails. We do read the new parameters, but we don't communicate them to libweston core or old clients. However, it is hard to care: to trigger this path, one needs to VT-switch to another fbdev app which changes the fbdev parameters. That is quite difficult as VT-switching has been broken for a good while for fbdev-backend, at least with logind. Also fbdev_set_screen_info() would have to fail before one should be able to tell something is wrong. The real reason behind this patch, though, is the migration to the head-based output API. Destroying and re-creating an output really does not fit that design. Destroying and re-creating a head would be better, but again not testable in the current state. Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Ian Ray <ian.ray@ge.com> Acked-by: Daniel Stone <daniels@collabora.com> Acked-by: Derek Foreman <derekf@osg.samsung.com>
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@ -594,15 +594,15 @@ fbdev_output_reenable(struct fbdev_backend *backend,
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struct fbdev_output *output = to_fbdev_output(base);
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struct fbdev_screeninfo new_screen_info;
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int fb_fd;
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char *device;
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weston_log("Re-enabling fbdev output.\n");
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assert(output->base.enabled);
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/* Create the frame buffer. */
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fb_fd = fbdev_frame_buffer_open(output->device, &new_screen_info);
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if (fb_fd < 0) {
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weston_log("Creating frame buffer failed.\n");
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goto err;
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return -1;
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}
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/* Check whether the frame buffer details have changed since we were
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@ -616,27 +616,20 @@ fbdev_output_reenable(struct fbdev_backend *backend,
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close(fb_fd);
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/* Remove and re-add the output so that resources depending on
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/* Disable and enable the output so that resources depending on
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* the frame buffer X/Y resolution (such as the shadow buffer)
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* are re-initialised. */
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device = strdup(output->device);
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fbdev_output_destroy(&output->base);
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fbdev_output_create(backend, device);
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free(device);
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return 0;
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fbdev_output_disable(&output->base);
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return fbdev_output_enable(&output->base);
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}
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/* Map the device if it has the same details as before. */
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if (fbdev_frame_buffer_map(output, fb_fd) < 0) {
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weston_log("Mapping frame buffer failed.\n");
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goto err;
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return -1;
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}
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return 0;
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err:
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return -1;
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}
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static void
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