ivi-shell: simplify ivi_layout_remove_surface

It is not necessary check the ivi-id of pregiven objects (layer or
surface). Traversing the list of all objects is sure to find the exact
same pointer we start with, bugs aside.

The controller modules are responsible for providing valid pointers. We
cannot protect from invalid pointers anyway.

Signed-off-by: Emre Ucan <eucan@de.adit-jv.com>
[Pekka: commit message]
Signed-off-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
This commit is contained in:
Ucan, Emre (ADITG/SW1) 2016-03-16 13:36:59 +00:00 committed by Pekka Paalanen
parent 5cbf1e8146
commit 536d833515

View File

@ -2214,22 +2214,13 @@ static void
ivi_layout_layer_remove_surface(struct ivi_layout_layer *ivilayer,
struct ivi_layout_surface *remsurf)
{
struct ivi_layout_surface *ivisurf = NULL;
struct ivi_layout_surface *next = NULL;
if (ivilayer == NULL || remsurf == NULL) {
weston_log("ivi_layout_layer_remove_surface: invalid argument\n");
return;
}
wl_list_for_each_safe(ivisurf, next,
&ivilayer->pending.surface_list, pending.link) {
if (ivisurf->id_surface == remsurf->id_surface) {
wl_list_remove(&ivisurf->pending.link);
wl_list_init(&ivisurf->pending.link);
break;
}
}
wl_list_remove(&remsurf->pending.link);
wl_list_init(&remsurf->pending.link);
ivilayer->order.dirty = 1;
}