gl-renderer: Use a bool for needs_full_upload
Signed-off-by: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
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@ -111,7 +111,7 @@ struct gl_surface_state {
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GLuint textures[3];
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int num_textures;
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int needs_full_upload;
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bool needs_full_upload;
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pixman_region32_t texture_damage;
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/* These are only used by SHM surfaces to detect when we need
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@ -1253,7 +1253,7 @@ gl_renderer_flush_damage(struct weston_surface *surface)
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done:
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pixman_region32_fini(&gs->texture_damage);
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pixman_region32_init(&gs->texture_damage);
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gs->needs_full_upload = 0;
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gs->needs_full_upload = false;
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weston_buffer_reference(&gs->buffer_ref, NULL);
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}
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@ -1331,7 +1331,7 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer,
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gs->gl_format = gl_format;
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gs->gl_pixel_type = gl_pixel_type;
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gs->buffer_type = BUFFER_TYPE_SHM;
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gs->needs_full_upload = 1;
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gs->needs_full_upload = true;
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gs->y_inverted = 1;
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gs->surface = es;
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