compositor: Move a few more utils to util.c
This commit is contained in:
parent
2f88a40c57
commit
4bfb82adf7
@ -83,125 +83,6 @@ wlsc_watch_process(struct wlsc_process *process)
|
||||
wl_list_insert(&child_process_list, &process->link);
|
||||
}
|
||||
|
||||
WL_EXPORT void
|
||||
wlsc_matrix_init(struct wlsc_matrix *matrix)
|
||||
{
|
||||
static const struct wlsc_matrix identity = {
|
||||
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
|
||||
};
|
||||
|
||||
memcpy(matrix, &identity, sizeof identity);
|
||||
}
|
||||
|
||||
static void
|
||||
wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
|
||||
{
|
||||
struct wlsc_matrix tmp;
|
||||
const GLfloat *row, *column;
|
||||
div_t d;
|
||||
int i, j;
|
||||
|
||||
for (i = 0; i < 16; i++) {
|
||||
tmp.d[i] = 0;
|
||||
d = div(i, 4);
|
||||
row = m->d + d.quot * 4;
|
||||
column = n->d + d.rem;
|
||||
for (j = 0; j < 4; j++)
|
||||
tmp.d[i] += row[j] * column[j * 4];
|
||||
}
|
||||
memcpy(m, &tmp, sizeof tmp);
|
||||
}
|
||||
|
||||
WL_EXPORT void
|
||||
wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
struct wlsc_matrix translate = {
|
||||
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
|
||||
};
|
||||
|
||||
wlsc_matrix_multiply(matrix, &translate);
|
||||
}
|
||||
|
||||
WL_EXPORT void
|
||||
wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
struct wlsc_matrix scale = {
|
||||
{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
|
||||
};
|
||||
|
||||
wlsc_matrix_multiply(matrix, &scale);
|
||||
}
|
||||
|
||||
static void
|
||||
wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
|
||||
{
|
||||
int i, j;
|
||||
struct wlsc_vector t;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
t.f[i] = 0;
|
||||
for (j = 0; j < 4; j++)
|
||||
t.f[i] += v->f[j] * matrix->d[i + j * 4];
|
||||
}
|
||||
|
||||
*v = t;
|
||||
}
|
||||
|
||||
WL_EXPORT void
|
||||
wlsc_spring_init(struct wlsc_spring *spring,
|
||||
double k, double current, double target)
|
||||
{
|
||||
spring->k = k;
|
||||
spring->friction = 400.0;
|
||||
spring->current = current;
|
||||
spring->previous = current;
|
||||
spring->target = target;
|
||||
}
|
||||
|
||||
WL_EXPORT void
|
||||
wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
|
||||
{
|
||||
double force, v, current, step;
|
||||
|
||||
step = 0.01;
|
||||
while (4 < msec - spring->timestamp) {
|
||||
current = spring->current;
|
||||
v = current - spring->previous;
|
||||
force = spring->k * (spring->target - current) / 10.0 +
|
||||
(spring->previous - current) - v * spring->friction;
|
||||
|
||||
spring->current =
|
||||
current + (current - spring->previous) +
|
||||
force * step * step;
|
||||
spring->previous = current;
|
||||
|
||||
#if 0
|
||||
if (spring->current >= 1.0) {
|
||||
#ifdef TWEENER_BOUNCE
|
||||
spring->current = 2.0 - spring->current;
|
||||
spring->previous = 2.0 - spring->previous;
|
||||
#else
|
||||
spring->current = 1.0;
|
||||
spring->previous = 1.0;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (spring->current <= 0.0) {
|
||||
spring->current = 0.0;
|
||||
spring->previous = 0.0;
|
||||
}
|
||||
#endif
|
||||
spring->timestamp += 4;
|
||||
}
|
||||
}
|
||||
|
||||
WL_EXPORT int
|
||||
wlsc_spring_done(struct wlsc_spring *spring)
|
||||
{
|
||||
return fabs(spring->previous - spring->target) < 0.0002 &&
|
||||
fabs(spring->current - spring->target) < 0.0002;
|
||||
}
|
||||
|
||||
static void
|
||||
surface_handle_buffer_destroy(struct wl_listener *listener,
|
||||
struct wl_resource *resource, uint32_t time)
|
||||
|
@ -36,6 +36,10 @@ struct wlsc_matrix {
|
||||
GLfloat d[16];
|
||||
};
|
||||
|
||||
struct wlsc_vector {
|
||||
GLfloat f[4];
|
||||
};
|
||||
|
||||
void
|
||||
wlsc_matrix_init(struct wlsc_matrix *matrix);
|
||||
void
|
||||
@ -43,6 +47,8 @@ wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z);
|
||||
void
|
||||
wlsc_matrix_translate(struct wlsc_matrix *matrix,
|
||||
GLfloat x, GLfloat y, GLfloat z);
|
||||
void
|
||||
wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v);
|
||||
|
||||
struct wlsc_transform {
|
||||
struct wlsc_matrix matrix;
|
||||
@ -244,10 +250,6 @@ enum wlsc_output_flags {
|
||||
WL_OUTPUT_FLIPPED = 0x01
|
||||
};
|
||||
|
||||
struct wlsc_vector {
|
||||
GLfloat f[4];
|
||||
};
|
||||
|
||||
struct wlsc_surface {
|
||||
struct wl_surface surface;
|
||||
struct wlsc_compositor *compositor;
|
||||
|
@ -21,10 +21,131 @@
|
||||
*/
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
#include "compositor.h"
|
||||
|
||||
WL_EXPORT void
|
||||
wlsc_matrix_init(struct wlsc_matrix *matrix)
|
||||
{
|
||||
static const struct wlsc_matrix identity = {
|
||||
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
|
||||
};
|
||||
|
||||
memcpy(matrix, &identity, sizeof identity);
|
||||
}
|
||||
|
||||
static void
|
||||
wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
|
||||
{
|
||||
struct wlsc_matrix tmp;
|
||||
const GLfloat *row, *column;
|
||||
div_t d;
|
||||
int i, j;
|
||||
|
||||
for (i = 0; i < 16; i++) {
|
||||
tmp.d[i] = 0;
|
||||
d = div(i, 4);
|
||||
row = m->d + d.quot * 4;
|
||||
column = n->d + d.rem;
|
||||
for (j = 0; j < 4; j++)
|
||||
tmp.d[i] += row[j] * column[j * 4];
|
||||
}
|
||||
memcpy(m, &tmp, sizeof tmp);
|
||||
}
|
||||
|
||||
WL_EXPORT void
|
||||
wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
struct wlsc_matrix translate = {
|
||||
{ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
|
||||
};
|
||||
|
||||
wlsc_matrix_multiply(matrix, &translate);
|
||||
}
|
||||
|
||||
WL_EXPORT void
|
||||
wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
struct wlsc_matrix scale = {
|
||||
{ x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
|
||||
};
|
||||
|
||||
wlsc_matrix_multiply(matrix, &scale);
|
||||
}
|
||||
|
||||
WL_EXPORT void
|
||||
wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
|
||||
{
|
||||
int i, j;
|
||||
struct wlsc_vector t;
|
||||
|
||||
for (i = 0; i < 4; i++) {
|
||||
t.f[i] = 0;
|
||||
for (j = 0; j < 4; j++)
|
||||
t.f[i] += v->f[j] * matrix->d[i + j * 4];
|
||||
}
|
||||
|
||||
*v = t;
|
||||
}
|
||||
|
||||
WL_EXPORT void
|
||||
wlsc_spring_init(struct wlsc_spring *spring,
|
||||
double k, double current, double target)
|
||||
{
|
||||
spring->k = k;
|
||||
spring->friction = 400.0;
|
||||
spring->current = current;
|
||||
spring->previous = current;
|
||||
spring->target = target;
|
||||
}
|
||||
|
||||
WL_EXPORT void
|
||||
wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
|
||||
{
|
||||
double force, v, current, step;
|
||||
|
||||
step = 0.01;
|
||||
while (4 < msec - spring->timestamp) {
|
||||
current = spring->current;
|
||||
v = current - spring->previous;
|
||||
force = spring->k * (spring->target - current) / 10.0 +
|
||||
(spring->previous - current) - v * spring->friction;
|
||||
|
||||
spring->current =
|
||||
current + (current - spring->previous) +
|
||||
force * step * step;
|
||||
spring->previous = current;
|
||||
|
||||
#if 0
|
||||
if (spring->current >= 1.0) {
|
||||
#ifdef TWEENER_BOUNCE
|
||||
spring->current = 2.0 - spring->current;
|
||||
spring->previous = 2.0 - spring->previous;
|
||||
#else
|
||||
spring->current = 1.0;
|
||||
spring->previous = 1.0;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (spring->current <= 0.0) {
|
||||
spring->current = 0.0;
|
||||
spring->previous = 0.0;
|
||||
}
|
||||
#endif
|
||||
spring->timestamp += 4;
|
||||
}
|
||||
}
|
||||
|
||||
WL_EXPORT int
|
||||
wlsc_spring_done(struct wlsc_spring *spring)
|
||||
{
|
||||
return fabs(spring->previous - spring->target) < 0.0002 &&
|
||||
fabs(spring->current - spring->target) < 0.0002;
|
||||
}
|
||||
|
||||
struct wlsc_zoom {
|
||||
struct wlsc_surface *surface;
|
||||
struct wlsc_animation animation;
|
||||
|
Loading…
x
Reference in New Issue
Block a user