compositor: a couple debug logs
Well, they were useful to me in debugging, so probably sooner or later useful to someone else. Signed-off-by: Rob Clark <rob@ti.com>
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@ -837,8 +837,10 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
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NULL,
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EGL_WAYLAND_BUFFER_WL,
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buffer, attribs);
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if (!es->images[i])
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if (!es->images[i]) {
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weston_log("failed to create img for plane %d\n", i);
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continue;
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}
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es->num_images++;
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glActiveTexture(GL_TEXTURE0 + i);
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@ -849,7 +851,7 @@ weston_surface_attach(struct wl_surface *surface, struct wl_buffer *buffer)
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es->pitch = buffer->width;
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} else {
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/* unhandled buffer type */
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weston_log("unhandled buffer type!\n");
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}
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}
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