Damage surface before attaching new buffer
This reverts cde9bfc805
. We need to damage the
area covered by the old surface when attaching a new buffer. The new surface
area will be damaged by the client.
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fd94bf0fd0
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487213defd
@ -908,6 +908,13 @@ surface_attach(struct wl_client *client,
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{
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struct wlsc_surface *es = (struct wlsc_surface *) surface;
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/* FIXME: This damages the entire old surface, but we should
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* really just damage the part that's no longer covered by the
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* surface. Anything covered by the new surface will be
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* damaged by the client. */
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if (es->buffer)
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wlsc_surface_damage(es);
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buffer->busy_count++;
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wlsc_buffer_post_release(es->buffer);
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@ -927,12 +934,6 @@ surface_attach(struct wl_client *client,
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wlsc_buffer_attach(buffer, surface);
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/* FIXME: This damages the entire old surface, but we should
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* really just damage the part that's no longer covered by the
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* surface. Anything covered by the new surface will be
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* damaged by the client. */
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wlsc_surface_damage(es);
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es->compositor->shell->attach(es->compositor->shell, es);
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}
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