compositor: Track damage in surface-local coordinates
We transform the surface damage to global damage at weston_output_repaint() time. This way we don't touch the transform when it might not be valid and in case of overlapping damage, we only copy pixels once for shm textures.
This commit is contained in:
parent
e4c1a5f7f3
commit
460a79bd4b
139
src/compositor.c
139
src/compositor.c
@ -436,8 +436,9 @@ weston_surface_update_transform(struct weston_surface *surface)
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}
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}
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/* weston_surface_damage() without update */
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/* weston_surface_damage() without update */
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pixman_region32_union(&surface->damage, &surface->damage,
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pixman_region32_union_rect(&surface->damage, &surface->damage,
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&surface->transform.boundingbox);
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0, 0, surface->geometry.width,
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surface->geometry.height);
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if (weston_surface_is_mapped(surface))
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if (weston_surface_is_mapped(surface))
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weston_surface_assign_output(surface);
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weston_surface_assign_output(surface);
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@ -512,32 +513,12 @@ weston_surface_from_global(struct weston_surface *surface,
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*sy = floorf(syf);
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*sy = floorf(syf);
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}
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}
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static void
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weston_surface_damage_rectangle(struct weston_surface *surface,
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int32_t sx, int32_t sy,
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int32_t width, int32_t height)
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{
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if (surface->transform.enabled) {
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pixman_region32_t box;
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surface_compute_bbox(surface, sx, sy, width, height, &box);
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pixman_region32_union(&surface->damage, &surface->damage,
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&box);
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pixman_region32_fini(&box);
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} else {
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pixman_region32_union_rect(&surface->damage, &surface->damage,
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surface->geometry.x + sx,
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surface->geometry.y + sy,
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width, height);
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}
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weston_compositor_schedule_repaint(surface->compositor);
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}
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WL_EXPORT void
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WL_EXPORT void
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weston_surface_damage(struct weston_surface *surface)
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weston_surface_damage(struct weston_surface *surface)
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{
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{
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pixman_region32_union(&surface->damage, &surface->damage,
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pixman_region32_union_rect(&surface->damage, &surface->damage,
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&surface->transform.boundingbox);
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0, 0, surface->geometry.width,
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surface->geometry.height);
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weston_compositor_schedule_repaint(surface->compositor);
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weston_compositor_schedule_repaint(surface->compositor);
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}
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}
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@ -974,6 +955,72 @@ fade_frame(struct weston_animation *animation,
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}
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}
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}
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}
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static void
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update_shm_texture(struct weston_surface *surface)
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{
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#ifdef GL_UNPACK_ROW_LENGTH
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pixman_box32_t *rectangles;
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void *data;
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int i, n;
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#endif
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glBindTexture(GL_TEXTURE_2D, surface->texture);
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if (!surface->compositor->has_unpack_subimage) {
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
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surface->pitch, surface->buffer->height, 0,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE,
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wl_shm_buffer_get_data(surface->buffer));
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return;
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}
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#ifdef GL_UNPACK_ROW_LENGTH
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/* Mesa does not define GL_EXT_unpack_subimage */
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glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->pitch);
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data = wl_shm_buffer_get_data(surface->buffer);
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rectangles = pixman_region32_rectangles(&surface->damage, &n);
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for (i = 0; i < n; i++) {
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, rectangles[i].x1);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, rectangles[i].y1);
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glTexSubImage2D(GL_TEXTURE_2D, 0,
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rectangles[i].x1, rectangles[i].y1,
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rectangles[i].x2 - rectangles[i].y1,
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rectangles[i].y2 - rectangles[i].y1,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE, data);
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}
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#endif
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}
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static void
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surface_accumulate_damage(struct weston_surface *surface,
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pixman_region32_t *new_damage,
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pixman_region32_t *opaque)
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{
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if (surface->buffer && wl_buffer_is_shm(surface->buffer))
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update_shm_texture(surface);
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if (surface->transform.enabled) {
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pixman_box32_t *extents;
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extents = pixman_region32_extents(&surface->damage);
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surface_compute_bbox(surface, extents->x1, extents->y1,
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extents->x2 - extents->x1,
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extents->y2 - extents->y1,
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&surface->damage);
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} else {
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pixman_region32_translate(&surface->damage,
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surface->geometry.x,
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surface->geometry.y);
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}
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pixman_region32_subtract(&surface->damage, &surface->damage, opaque);
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pixman_region32_union(new_damage, new_damage, &surface->damage);
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empty_region(&surface->damage);
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pixman_region32_copy(&surface->clip, opaque);
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pixman_region32_union(opaque, opaque, &surface->transform.opaque);
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}
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struct weston_frame_callback {
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struct weston_frame_callback {
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struct wl_resource resource;
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struct wl_resource resource;
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struct wl_list link;
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struct wl_list link;
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@ -1026,13 +1073,8 @@ weston_output_repaint(struct weston_output *output, int msecs)
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pixman_region32_init(&new_damage);
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pixman_region32_init(&new_damage);
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pixman_region32_init(&opaque);
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pixman_region32_init(&opaque);
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wl_list_for_each(es, &ec->surface_list, link) {
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wl_list_for_each(es, &ec->surface_list, link)
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pixman_region32_subtract(&es->damage, &es->damage, &opaque);
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surface_accumulate_damage(es, &new_damage, &opaque);
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pixman_region32_union(&new_damage, &new_damage, &es->damage);
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empty_region(&es->damage);
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pixman_region32_copy(&es->clip, &opaque);
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pixman_region32_union(&opaque, &opaque, &es->transform.opaque);
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}
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pixman_region32_union(&ec->damage, &ec->damage, &new_damage);
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pixman_region32_union(&ec->damage, &ec->damage, &new_damage);
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@ -1277,33 +1319,6 @@ surface_attach(struct wl_client *client,
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es->configure(es, sx, sy);
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es->configure(es, sx, sy);
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}
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}
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static void
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texture_set_subimage(struct weston_surface *surface,
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int32_t x, int32_t y, int32_t width, int32_t height)
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{
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glBindTexture(GL_TEXTURE_2D, surface->texture);
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#ifdef GL_UNPACK_ROW_LENGTH
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/* Mesa does not define GL_EXT_unpack_subimage */
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if (surface->compositor->has_unpack_subimage) {
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glPixelStorei(GL_UNPACK_ROW_LENGTH, surface->pitch);
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, x);
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glPixelStorei(GL_UNPACK_SKIP_ROWS, y);
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE,
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wl_shm_buffer_get_data(surface->buffer));
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return;
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}
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#endif
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glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
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surface->pitch, surface->buffer->height, 0,
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GL_BGRA_EXT, GL_UNSIGNED_BYTE,
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wl_shm_buffer_get_data(surface->buffer));
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}
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static void
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static void
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surface_damage(struct wl_client *client,
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surface_damage(struct wl_client *client,
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struct wl_resource *resource,
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struct wl_resource *resource,
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@ -1311,10 +1326,10 @@ surface_damage(struct wl_client *client,
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{
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{
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struct weston_surface *es = resource->data;
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struct weston_surface *es = resource->data;
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weston_surface_damage_rectangle(es, x, y, width, height);
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pixman_region32_union_rect(&es->damage, &es->damage,
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x, y, width, height);
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if (es->buffer && wl_buffer_is_shm(es->buffer))
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weston_compositor_schedule_repaint(es->compositor);
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texture_set_subimage(es, x, y, width, height);
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}
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}
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static void
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static void
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