shell: add key binding for rotating a surface
Add the key binding Super+Alt+MouseLeftButton to start rotating a surface by dragging. The rotation is removed, when the drag is near the rotation origin. Rotated surface are a stress test for input event coordinate transformations, damage region tracking, draw transformations, and window move and resize orientation. Signed-off-by: Pekka Paalanen <ppaalanen@gmail.com>
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2a5ceccd57
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460099f143
@ -227,7 +227,7 @@ weston_surface_set_color(struct weston_surface *surface,
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surface->shader = &surface->compositor->solid_shader;
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}
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static void
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WL_EXPORT void
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weston_surface_update_transform(struct weston_surface *surface)
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{
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struct weston_matrix *matrix = &surface->transform.matrix;
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@ -250,6 +250,9 @@ struct weston_surface {
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struct wl_listener buffer_destroy_listener;
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};
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void
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weston_surface_update_transform(struct weston_surface *surface);
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void
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weston_device_repick(struct wl_input_device *device, uint32_t time);
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132
src/shell.c
132
src/shell.c
@ -29,6 +29,7 @@
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#include <linux/input.h>
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#include <assert.h>
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#include <signal.h>
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#include <math.h>
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#include <wayland-server.h>
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#include "compositor.h"
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@ -93,6 +94,10 @@ struct shell_surface {
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enum shell_surface_type type;
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int32_t saved_x, saved_y;
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struct {
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struct weston_transform transform;
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} rotation;
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struct {
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struct wl_grab grab;
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uint32_t time;
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@ -110,6 +115,15 @@ struct weston_move_grab {
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int32_t dx, dy;
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};
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struct rotate_grab {
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struct wl_grab grab;
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struct shell_surface *surface;
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struct {
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int32_t x;
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int32_t y;
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} center;
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};
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static void
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shell_configuration(struct wl_shell *shell)
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{
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@ -621,6 +635,9 @@ shell_get_shell_surface(struct wl_client *client,
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/* init link so its safe to always remove it in destroy_shell_surface */
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wl_list_init(&shsurf->link);
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/* empty when not in use */
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wl_list_init(&shsurf->rotation.transform.link);
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shsurf->type = SHELL_SURFACE_NONE;
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wl_client_add_resource(client, &shsurf->resource);
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@ -946,6 +963,118 @@ terminate_binding(struct wl_input_device *device, uint32_t time,
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wl_display_terminate(compositor->wl_display);
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}
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static void
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rotate_grab_motion(struct wl_grab *grab,
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uint32_t time, int32_t x, int32_t y)
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{
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struct rotate_grab *rotate =
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container_of(grab, struct rotate_grab, grab);
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struct wl_input_device *device = grab->input_device;
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struct shell_surface *surface = rotate->surface;
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GLfloat dx, dy;
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GLfloat r;
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dx = device->x - rotate->center.x;
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dy = device->y - rotate->center.y;
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r = sqrtf(dx * dx + dy * dy);
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wl_list_remove(&surface->rotation.transform.link);
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surface->surface->transform.dirty = 1;
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if (r > 20.0f) {
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struct weston_matrix roto;
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struct weston_matrix *matrix =
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&surface->rotation.transform.matrix;
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weston_matrix_init(&roto);
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roto.d[0] = dx / r;
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roto.d[4] = -dy / r;
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roto.d[1] = -roto.d[4];
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roto.d[5] = roto.d[0];
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weston_matrix_init(matrix);
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weston_matrix_translate(matrix, -rotate->center.x,
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-rotate->center.y, 0.0f);
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weston_matrix_multiply(matrix, &roto);
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weston_matrix_translate(matrix, rotate->center.x,
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rotate->center.y, 0.0f);
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wl_list_insert(surface->surface->transform.list.prev,
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&surface->rotation.transform.link);
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} else {
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wl_list_init(&surface->rotation.transform.link);
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}
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weston_compositor_damage_all(surface->surface->compositor);
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}
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static void
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rotate_grab_button(struct wl_grab *grab,
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uint32_t time, int32_t button, int32_t state)
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{
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struct rotate_grab *rotate =
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container_of(grab, struct rotate_grab, grab);
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struct wl_input_device *device = grab->input_device;
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if (device->button_count == 0 && state == 0) {
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wl_input_device_end_grab(device, time);
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free(rotate);
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}
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}
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static const struct wl_grab_interface rotate_grab_interface = {
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noop_grab_focus,
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rotate_grab_motion,
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rotate_grab_button,
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};
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static void
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rotate_binding(struct wl_input_device *device, uint32_t time,
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uint32_t key, uint32_t button, uint32_t state, void *data)
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{
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struct weston_surface *base_surface =
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(struct weston_surface *) device->pointer_focus;
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struct shell_surface *surface;
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struct rotate_grab *rotate;
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struct weston_vector center = { { 0.0f, 0.0f, 0.0f, 1.0f } };
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if (base_surface == NULL)
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return;
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surface = get_shell_surface(base_surface);
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if (!surface)
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return;
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switch (surface->type) {
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case SHELL_SURFACE_PANEL:
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case SHELL_SURFACE_BACKGROUND:
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case SHELL_SURFACE_FULLSCREEN:
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case SHELL_SURFACE_SCREENSAVER:
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return;
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default:
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break;
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}
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center.f[0] = 0.5f * surface->surface->width;
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center.f[1] = 0.5f * surface->surface->height;
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weston_surface_update_transform(surface->surface);
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weston_matrix_transform(&surface->surface->transform.matrix, ¢er);
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if (fabsf(center.f[3]) < 1e-6)
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return;
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rotate = malloc(sizeof *rotate);
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if (!rotate)
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return;
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rotate->grab.interface = &rotate_grab_interface;
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rotate->surface = surface;
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rotate->center.x = center.f[0] / center.f[3];
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rotate->center.y = center.f[1] / center.f[3];
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wl_input_device_start_grab(device, &rotate->grab, time);
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wl_input_device_set_pointer_focus(device, NULL, time, 0, 0, 0, 0);
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}
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static void
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activate(struct weston_shell *base, struct weston_surface *es,
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struct weston_input_device *device, uint32_t time)
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@ -1474,6 +1603,9 @@ shell_init(struct weston_compositor *ec)
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terminate_binding, ec);
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weston_compositor_add_binding(ec, 0, BTN_LEFT, 0,
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click_to_activate_binding, ec);
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weston_compositor_add_binding(ec, 0, BTN_LEFT,
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MODIFIER_SUPER | MODIFIER_ALT,
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rotate_binding, NULL);
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ec->shell = &shell->shell;
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