compositor-drm: don't attempt sprite for out of bounds dimensions
The drmModeAddFB2() call will fail anyways, and cause us to unnecessarily set sprites_are_broken. Signed-off-by: Rob Clark <rob@ti.com>
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@ -89,6 +89,13 @@ struct drm_compositor {
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struct gbm_surface *dummy_surface;
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EGLSurface dummy_egl_surface;
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/* we need these parameters in order to not fail drmModeAddFB2()
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* due to out of bounds dimensions, and then mistakenly set
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* sprites_are_broken:
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*/
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uint32_t min_width, max_width;
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uint32_t min_height, max_height;
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struct wl_list sprite_list;
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int sprites_are_broken;
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@ -542,6 +549,7 @@ drm_disable_unused_sprites(struct weston_output *output_base)
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struct drm_compositor *c =(struct drm_compositor *) ec;
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struct drm_output *output = (struct drm_output *) output_base;
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struct drm_sprite *s;
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int32_t width, height;
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int ret;
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wl_list_for_each(s, &c->sprite_list, link) {
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@ -619,6 +627,16 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
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if (!found)
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return NULL;
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width = es->geometry.width;
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height = es->geometry.height;
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/* If geometry is out of bounds, don't even bother trying because
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* we know the AddFB2() call will fail:
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*/
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if (c->min_width > width || width > c->max_width ||
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c->min_height > height || height > c->max_height)
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return -1;
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bo = gbm_bo_import(c->gbm, GBM_BO_IMPORT_WL_BUFFER,
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es->buffer, GBM_BO_USE_SCANOUT);
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if (!bo)
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@ -640,7 +658,7 @@ drm_output_prepare_overlay_surface(struct weston_output *output_base,
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pitches[0] = stride;
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offsets[0] = 0;
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ret = drmModeAddFB2(c->drm.fd, es->geometry.width, es->geometry.height,
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ret = drmModeAddFB2(c->drm.fd, width, height,
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format, handles, pitches, offsets,
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&fb_id, 0);
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if (ret) {
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@ -1641,6 +1659,11 @@ create_outputs(struct drm_compositor *ec, uint32_t option_connector,
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return -1;
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}
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ec->min_width = resources->min_width;
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ec->max_width = resources->max_width;
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ec->min_height = resources->min_height;
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ec->max_height = resources->max_height;
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ec->num_crtcs = resources->count_crtcs;
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memcpy(ec->crtcs, resources->crtcs, sizeof(uint32_t) * ec->num_crtcs);
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