window.c: Do resize work from the repaint idle callback
This way we always make sure we handle any resizing before we start drawing.
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7a011eac73
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@ -125,8 +125,7 @@ struct window {
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int redraw_scheduled;
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int redraw_needed;
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struct task redraw_task;
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int resize_scheduled;
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struct task resize_task;
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int resize_needed;
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int type;
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int transparent;
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struct input *keyboard_device;
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@ -888,8 +887,6 @@ window_destroy(struct window *window)
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if (window->redraw_scheduled)
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wl_list_remove(&window->redraw_task.link);
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if (window->resize_scheduled)
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wl_list_remove(&window->resize_task.link);
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wl_list_for_each(input, &display->input_list, link) {
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if (input->pointer_focus == window)
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@ -2014,13 +2011,11 @@ window_move(struct window *window, struct input *input, uint32_t time)
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}
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static void
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idle_resize(struct task *task, uint32_t events)
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idle_resize(struct window *window)
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{
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struct window *window =
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container_of(task, struct window, resize_task);
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struct widget *widget;
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window->resize_scheduled = 0;
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window->resize_needed = 0;
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widget = window->widget;
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widget_set_allocation(widget,
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window->pending_allocation.x,
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@ -2059,11 +2054,8 @@ window_schedule_resize(struct window *window, int width, int height)
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window->pending_allocation.width = width;
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window->pending_allocation.height = height;
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if (!window->resize_scheduled) {
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window->resize_task.run = idle_resize;
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display_defer(window->display, &window->resize_task);
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window->resize_scheduled = 1;
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}
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window->resize_needed = 1;
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window_schedule_redraw(window);
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}
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void
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@ -2151,10 +2143,12 @@ static const struct wl_callback_listener listener = {
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static void
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idle_redraw(struct task *task, uint32_t events)
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{
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struct window *window =
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container_of(task, struct window, redraw_task);
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struct window *window = container_of(task, struct window, redraw_task);
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struct wl_callback *callback;
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if (window->resize_needed)
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idle_resize(window);
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window_create_surface(window);
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widget_redraw(window->widget);
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window_flush(window);
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