window.c: Do resize work from the repaint idle callback

This way we always make sure we handle any resizing before we start drawing.
This commit is contained in:
Kristian Høgsberg 2012-03-26 13:49:29 -04:00
parent 7a011eac73
commit 42b4f80116

View File

@ -125,8 +125,7 @@ struct window {
int redraw_scheduled;
int redraw_needed;
struct task redraw_task;
int resize_scheduled;
struct task resize_task;
int resize_needed;
int type;
int transparent;
struct input *keyboard_device;
@ -888,8 +887,6 @@ window_destroy(struct window *window)
if (window->redraw_scheduled)
wl_list_remove(&window->redraw_task.link);
if (window->resize_scheduled)
wl_list_remove(&window->resize_task.link);
wl_list_for_each(input, &display->input_list, link) {
if (input->pointer_focus == window)
@ -2014,13 +2011,11 @@ window_move(struct window *window, struct input *input, uint32_t time)
}
static void
idle_resize(struct task *task, uint32_t events)
idle_resize(struct window *window)
{
struct window *window =
container_of(task, struct window, resize_task);
struct widget *widget;
window->resize_scheduled = 0;
window->resize_needed = 0;
widget = window->widget;
widget_set_allocation(widget,
window->pending_allocation.x,
@ -2059,11 +2054,8 @@ window_schedule_resize(struct window *window, int width, int height)
window->pending_allocation.width = width;
window->pending_allocation.height = height;
if (!window->resize_scheduled) {
window->resize_task.run = idle_resize;
display_defer(window->display, &window->resize_task);
window->resize_scheduled = 1;
}
window->resize_needed = 1;
window_schedule_redraw(window);
}
void
@ -2151,10 +2143,12 @@ static const struct wl_callback_listener listener = {
static void
idle_redraw(struct task *task, uint32_t events)
{
struct window *window =
container_of(task, struct window, redraw_task);
struct window *window = container_of(task, struct window, redraw_task);
struct wl_callback *callback;
if (window->resize_needed)
idle_resize(window);
window_create_surface(window);
widget_redraw(window->widget);
window_flush(window);