compositor: Destroy gles2 resource for weston_surface in gles2-renderer.c
This moves the last gles2 call out of compositor.c.
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3a0de88abf
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4226385e53
@ -682,8 +682,6 @@ struct weston_frame_callback {
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static void
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destroy_surface(struct wl_resource *resource)
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{
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int i;
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struct weston_surface *surface =
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container_of(resource,
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struct weston_surface, surface.resource);
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@ -693,14 +691,10 @@ destroy_surface(struct wl_resource *resource)
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if (weston_surface_is_mapped(surface))
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weston_surface_unmap(surface);
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glDeleteTextures(surface->num_textures, surface->textures);
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if (surface->buffer)
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wl_list_remove(&surface->buffer_destroy_listener.link);
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for (i = 0; i < surface->num_images; i++)
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compositor->destroy_image(compositor->egl_display,
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surface->images[i]);
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compositor->renderer->destroy_surface(surface);
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pixman_region32_fini(&surface->transform.boundingbox);
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pixman_region32_fini(&surface->damage);
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@ -272,6 +272,7 @@ struct weston_renderer {
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pixman_region32_t *output_damage);
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void (*flush_damage)(struct weston_surface *surface);
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void (*attach)(struct weston_surface *es, struct wl_buffer *buffer);
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void (*destroy_surface)(struct weston_surface *surface);
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};
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struct weston_compositor {
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@ -821,6 +821,18 @@ gles2_renderer_attach(struct weston_surface *es, struct wl_buffer *buffer)
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}
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}
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static void
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gles2_renderer_destroy_surface(struct weston_surface *surface)
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{
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struct weston_compositor *ec = surface->compositor;
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int i;
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glDeleteTextures(surface->num_textures, surface->textures);
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for (i = 0; i < surface->num_images; i++)
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ec->destroy_image(ec->egl_display, surface->images[i]);
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}
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static const char vertex_shader[] =
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"uniform mat4 proj;\n"
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"attribute vec2 position;\n"
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@ -1164,6 +1176,7 @@ gles2_renderer_init(struct weston_compositor *ec)
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renderer->base.repaint_output = gles2_renderer_repaint_output;
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renderer->base.flush_damage = gles2_renderer_flush_damage;
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renderer->base.attach = gles2_renderer_attach;
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renderer->base.destroy_surface = gles2_renderer_destroy_surface;
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ec->renderer = &renderer->base;
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return 0;
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