data-device: Map drag icon in configure handler

This how we usually do it, and we avoid 'polling' for mapping in
weston_seat_update_drag_surface().
This commit is contained in:
Kristian Høgsberg 2013-05-07 22:42:28 -04:00
parent 5f95557631
commit 415f30cc08
1 changed files with 14 additions and 24 deletions

View File

@ -165,7 +165,19 @@ find_resource(struct wl_list *list, struct wl_client *client)
static void static void
drag_surface_configure(struct weston_surface *es, int32_t sx, int32_t sy, int32_t width, int32_t height) drag_surface_configure(struct weston_surface *es, int32_t sx, int32_t sy, int32_t width, int32_t height)
{ {
empty_region(&es->pending.input); struct weston_seat *seat = es->configure_private;
struct wl_list *list;
if (!weston_surface_is_mapped(es) && es->buffer_ref.buffer) {
if (seat->sprite && weston_surface_is_mapped(seat->sprite))
list = &seat->sprite->layer_link;
else
list = &seat->compositor->cursor_layer.surface_list;
wl_list_insert(list, &es->layer_link);
weston_surface_update_transform(es);
empty_region(&es->pending.input);
}
weston_surface_configure(es, weston_surface_configure(es,
es->geometry.x + sx, es->geometry.y + sy, es->geometry.x + sx, es->geometry.y + sy,
@ -190,6 +202,7 @@ device_setup_new_drag_surface(struct weston_seat *seat,
wl_fixed_to_double(seat->pointer->y)); wl_fixed_to_double(seat->pointer->y));
surface->configure = drag_surface_configure; surface->configure = drag_surface_configure;
surface->configure_private = seat;
wl_signal_add(&surface->surface.resource.destroy_signal, wl_signal_add(&surface->surface.resource.destroy_signal,
&seat->drag_surface_destroy_listener); &seat->drag_surface_destroy_listener);
@ -209,35 +222,12 @@ device_release_drag_surface(struct weston_seat *seat)
seat->drag_surface = NULL; seat->drag_surface = NULL;
} }
static void
device_map_drag_surface(struct weston_seat *seat)
{
struct wl_list *list;
if (weston_surface_is_mapped(seat->drag_surface) ||
!seat->drag_surface->buffer_ref.buffer)
return;
if (seat->sprite && weston_surface_is_mapped(seat->sprite))
list = &seat->sprite->layer_link;
else
list = &seat->compositor->cursor_layer.surface_list;
wl_list_insert(list, &seat->drag_surface->layer_link);
weston_surface_update_transform(seat->drag_surface);
empty_region(&seat->drag_surface->input);
}
void void
weston_seat_update_drag_surface(struct weston_seat *seat, int dx, int dy) weston_seat_update_drag_surface(struct weston_seat *seat, int dx, int dy)
{ {
if (!seat->drag_surface) if (!seat->drag_surface)
return; return;
/* the client may not have attached a buffer to the drag surface
* when we setup it up, so check if map is needed on every update */
device_map_drag_surface(seat);
if (!dx && !dy) if (!dx && !dy)
return; return;