renderer-gl: Support more shm RGB formats
Some applications, e.g. Chromium browser, may provide ABGR format buf. Tested with gstreamer 1.22.8: gst-launch-1.0 videotestsrc ! 'video/x-raw,format=RGB' ! waylandsink gst-launch-1.0 videotestsrc ! 'video/x-raw,format=BGR' ! waylandsink gst-launch-1.0 videotestsrc ! 'video/x-raw,format=ARGB' ! waylandsink gst-launch-1.0 videotestsrc ! 'video/x-raw,format=xRGB' ! waylandsink gst-launch-1.0 videotestsrc ! 'video/x-raw,format=ABGR' ! waylandsink gst-launch-1.0 videotestsrc ! 'video/x-raw,format=xBGR' ! waylandsink gst-launch-1.0 videotestsrc ! 'video/x-raw,format=RGBA' ! waylandsink gst-launch-1.0 videotestsrc ! 'video/x-raw,format=RGBx' ! waylandsink gst-launch-1.0 videotestsrc ! 'video/x-raw,format=BGRA' ! waylandsink gst-launch-1.0 videotestsrc ! 'video/x-raw,format=BGRx' ! waylandsink Signed-off-by: Jeffy Chen <jeffy.chen@rock-chips.com>
This commit is contained in:
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3b7cfdb561
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@ -53,11 +53,14 @@
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#define GL_INTERNALFORMAT(fmt) .gl_internalformat = (fmt)
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#define GL_INTERNALFORMAT(fmt) .gl_internalformat = (fmt)
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#define GL_FORMAT(fmt) .gl_format = (fmt)
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#define GL_FORMAT(fmt) .gl_format = (fmt)
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#define GL_TYPE(type) .gl_type = (type)
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#define GL_TYPE(type) .gl_type = (type)
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#define GL_CHANNEL_ORDER(order) \
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.gl_channel_order = (SHADER_CHANNEL_ORDER_ ## order)
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#define SAMPLER_TYPE(type) .sampler_type = (type)
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#define SAMPLER_TYPE(type) .sampler_type = (type)
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#else
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#else
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#define GL_INTERNALFORMAT(fmt) .gl_internalformat = 0
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#define GL_INTERNALFORMAT(fmt) .gl_internalformat = 0
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#define GL_FORMAT(fmt) .gl_format = 0
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#define GL_FORMAT(fmt) .gl_format = 0
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#define GL_TYPE(type) .gl_type = 0
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#define GL_TYPE(type) .gl_type = 0
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#define GL_CHANNEL_ORDER(order) .gl_channel_order = 0
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#define SAMPLER_TYPE(type) .sampler_type = 0
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#define SAMPLER_TYPE(type) .sampler_type = 0
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#endif
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#endif
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@ -226,6 +229,9 @@ static const struct pixel_format_info pixel_format_table[] = {
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DRM_FORMAT(RGB888),
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DRM_FORMAT(RGB888),
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BITS_RGBA_FIXED(8, 8, 8, 0),
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BITS_RGBA_FIXED(8, 8, 8, 0),
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.bpp = 24,
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.bpp = 24,
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GL_FORMAT(GL_RGB),
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GL_TYPE(GL_UNSIGNED_BYTE),
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GL_CHANNEL_ORDER(BGRA),
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},
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},
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{
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{
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DRM_FORMAT(BGR888),
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DRM_FORMAT(BGR888),
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@ -292,6 +298,9 @@ static const struct pixel_format_info pixel_format_table[] = {
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DRM_FORMAT(RGBX8888),
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DRM_FORMAT(RGBX8888),
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BITS_RGBA_FIXED(8, 8, 8, 0),
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BITS_RGBA_FIXED(8, 8, 8, 0),
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.bpp = 32,
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.bpp = 32,
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GL_FORMAT(GL_RGBA),
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GL_TYPE(GL_UNSIGNED_BYTE),
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GL_CHANNEL_ORDER(ABGR),
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#if __BYTE_ORDER == __LITTLE_ENDIAN
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#if __BYTE_ORDER == __LITTLE_ENDIAN
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PIXMAN_FMT(r8g8b8x8),
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PIXMAN_FMT(r8g8b8x8),
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#else
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#else
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@ -303,6 +312,9 @@ static const struct pixel_format_info pixel_format_table[] = {
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BITS_RGBA_FIXED(8, 8, 8, 8),
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BITS_RGBA_FIXED(8, 8, 8, 8),
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.bpp = 32,
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.bpp = 32,
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.opaque_substitute = DRM_FORMAT_RGBX8888,
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.opaque_substitute = DRM_FORMAT_RGBX8888,
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GL_FORMAT(GL_RGBA),
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GL_TYPE(GL_UNSIGNED_BYTE),
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GL_CHANNEL_ORDER(ABGR),
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#if __BYTE_ORDER == __LITTLE_ENDIAN
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#if __BYTE_ORDER == __LITTLE_ENDIAN
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PIXMAN_FMT(r8g8b8a8),
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PIXMAN_FMT(r8g8b8a8),
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#else
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#else
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@ -313,6 +325,9 @@ static const struct pixel_format_info pixel_format_table[] = {
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DRM_FORMAT(BGRX8888),
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DRM_FORMAT(BGRX8888),
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BITS_RGBA_FIXED(8, 8, 8, 0),
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BITS_RGBA_FIXED(8, 8, 8, 0),
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.bpp = 32,
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.bpp = 32,
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GL_FORMAT(GL_RGBA),
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GL_TYPE(GL_UNSIGNED_BYTE),
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GL_CHANNEL_ORDER(ARGB),
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#if __BYTE_ORDER == __LITTLE_ENDIAN
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#if __BYTE_ORDER == __LITTLE_ENDIAN
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PIXMAN_FMT(b8g8r8x8),
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PIXMAN_FMT(b8g8r8x8),
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#else
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#else
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@ -324,6 +339,9 @@ static const struct pixel_format_info pixel_format_table[] = {
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BITS_RGBA_FIXED(8, 8, 8, 8),
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BITS_RGBA_FIXED(8, 8, 8, 8),
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.bpp = 32,
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.bpp = 32,
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.opaque_substitute = DRM_FORMAT_BGRX8888,
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.opaque_substitute = DRM_FORMAT_BGRX8888,
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GL_FORMAT(GL_RGBA),
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GL_TYPE(GL_UNSIGNED_BYTE),
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GL_CHANNEL_ORDER(ARGB),
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#if __BYTE_ORDER == __LITTLE_ENDIAN
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#if __BYTE_ORDER == __LITTLE_ENDIAN
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PIXMAN_FMT(b8g8r8a8),
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PIXMAN_FMT(b8g8r8a8),
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#else
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#else
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@ -28,6 +28,14 @@
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#include <stdbool.h>
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#include <stdbool.h>
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#include <pixman.h>
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#include <pixman.h>
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/* Keep the following in sync with fragment.glsl. */
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enum gl_channel_order {
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SHADER_CHANNEL_ORDER_RGBA = 0,
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SHADER_CHANNEL_ORDER_BGRA,
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SHADER_CHANNEL_ORDER_ARGB,
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SHADER_CHANNEL_ORDER_ABGR,
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};
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/**
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/**
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* Contains information about pixel formats, mapping format codes from
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* Contains information about pixel formats, mapping format codes from
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* wl_shm and drm_fourcc.h (which are deliberately identical, but for the
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* wl_shm and drm_fourcc.h (which are deliberately identical, but for the
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@ -78,6 +86,11 @@ struct pixel_format_info {
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/** GL data type, if data can be natively/directly uploaded. */
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/** GL data type, if data can be natively/directly uploaded. */
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int gl_type;
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int gl_type;
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/** This enumeration tells the resulting order of the color channels
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* when the DRM formatted pixel data is read with the given gl_format
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* and gl_type. */
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enum gl_channel_order gl_channel_order;
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/** Pixman data type, if it agrees exactly with the wl_shm format */
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/** Pixman data type, if it agrees exactly with the wl_shm format */
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pixman_format_code_t pixman_format;
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pixman_format_code_t pixman_format;
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@ -54,6 +54,12 @@
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#define SHADER_COLOR_MAPPING_3DLUT 1
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#define SHADER_COLOR_MAPPING_3DLUT 1
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#define SHADER_COLOR_MAPPING_MATRIX 2
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#define SHADER_COLOR_MAPPING_MATRIX 2
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/* enum gl_channel_order */
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#define SHADER_CHANNEL_ORDER_RGBA 0
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#define SHADER_CHANNEL_ORDER_BGRA 1
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#define SHADER_CHANNEL_ORDER_ARGB 2
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#define SHADER_CHANNEL_ORDER_ABGR 3
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#if DEF_VARIANT == SHADER_VARIANT_EXTERNAL
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#if DEF_VARIANT == SHADER_VARIANT_EXTERNAL
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#extension GL_OES_EGL_image_external : require
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#extension GL_OES_EGL_image_external : require
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#endif
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#endif
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@ -78,6 +84,7 @@ compile_const int c_variant = DEF_VARIANT;
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compile_const int c_color_pre_curve = DEF_COLOR_PRE_CURVE;
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compile_const int c_color_pre_curve = DEF_COLOR_PRE_CURVE;
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compile_const int c_color_mapping = DEF_COLOR_MAPPING;
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compile_const int c_color_mapping = DEF_COLOR_MAPPING;
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compile_const int c_color_post_curve = DEF_COLOR_POST_CURVE;
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compile_const int c_color_post_curve = DEF_COLOR_POST_CURVE;
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compile_const int c_color_channel_order = DEF_COLOR_CHANNEL_ORDER;
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compile_const bool c_input_is_premult = DEF_INPUT_IS_PREMULT;
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compile_const bool c_input_is_premult = DEF_INPUT_IS_PREMULT;
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compile_const bool c_green_tint = DEF_GREEN_TINT;
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compile_const bool c_green_tint = DEF_GREEN_TINT;
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@ -158,13 +165,27 @@ sample_input_texture()
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if (c_variant == SHADER_VARIANT_SOLID)
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if (c_variant == SHADER_VARIANT_SOLID)
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return unicolor;
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return unicolor;
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if (c_variant == SHADER_VARIANT_RGBA ||
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if (c_variant == SHADER_VARIANT_EXTERNAL)
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c_variant == SHADER_VARIANT_EXTERNAL) {
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return texture2D(tex, v_texcoord);
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return texture2D(tex, v_texcoord);
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}
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if (c_variant == SHADER_VARIANT_RGBX)
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if (c_variant == SHADER_VARIANT_RGBA ||
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return vec4(texture2D(tex, v_texcoord).rgb, 1.0);
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c_variant == SHADER_VARIANT_RGBX) {
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vec4 color;
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if (c_color_channel_order == SHADER_CHANNEL_ORDER_BGRA)
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color = texture2D(tex, v_texcoord).bgra;
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else if (c_color_channel_order == SHADER_CHANNEL_ORDER_ARGB)
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color = texture2D(tex, v_texcoord).gbar;
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else if (c_color_channel_order == SHADER_CHANNEL_ORDER_ABGR)
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color = texture2D(tex, v_texcoord).abgr;
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else
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color = texture2D(tex, v_texcoord);
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if (c_variant == SHADER_VARIANT_RGBX)
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color.a = 1.0;
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return color;
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}
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/* Requires conversion to RGBA */
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/* Requires conversion to RGBA */
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@ -99,11 +99,13 @@ struct gl_shader_requirements
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unsigned color_pre_curve:2; /* enum gl_shader_color_curve */
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unsigned color_pre_curve:2; /* enum gl_shader_color_curve */
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unsigned color_mapping:2; /* enum gl_shader_color_mapping */
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unsigned color_mapping:2; /* enum gl_shader_color_mapping */
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unsigned color_post_curve:2; /* enum gl_shader_color_curve */
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unsigned color_post_curve:2; /* enum gl_shader_color_curve */
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unsigned color_channel_order:2; /* enum gl_channel_order */
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/*
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/*
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* The total size of all bitfields plus pad_bits_ must fill up exactly
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* The total size of all bitfields plus pad_bits_ must fill up exactly
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* how many bytes the compiler allocates for them together.
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* how many bytes the compiler allocates for them together.
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*/
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*/
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unsigned pad_bits_:18;
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unsigned pad_bits_:16;
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};
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};
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static_assert(sizeof(struct gl_shader_requirements) ==
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static_assert(sizeof(struct gl_shader_requirements) ==
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4 /* total bitfield size in bytes */,
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4 /* total bitfield size in bytes */,
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@ -180,6 +180,7 @@ struct gl_buffer_state {
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int pitch; /* plane 0 pitch in pixels */
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int pitch; /* plane 0 pitch in pixels */
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GLenum gl_pixel_type;
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GLenum gl_pixel_type;
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GLenum gl_format[3];
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GLenum gl_format[3];
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enum gl_channel_order gl_channel_order;
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int offset[3]; /* per-plane pitch in bytes */
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int offset[3]; /* per-plane pitch in bytes */
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EGLImageKHR images[3];
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EGLImageKHR images[3];
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@ -1134,6 +1135,7 @@ gl_shader_config_set_input_textures(struct gl_shader_config *sconf,
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int i;
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int i;
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sconf->req.variant = gb->shader_variant;
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sconf->req.variant = gb->shader_variant;
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sconf->req.color_channel_order = gb->gl_channel_order;
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sconf->req.input_is_premult =
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sconf->req.input_is_premult =
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gl_shader_texture_variant_can_be_premult(gb->shader_variant);
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gl_shader_texture_variant_can_be_premult(gb->shader_variant);
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@ -2697,6 +2699,7 @@ gl_renderer_attach_shm(struct weston_surface *es, struct weston_buffer *buffer)
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gb->shader_variant = shader_variant;
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gb->shader_variant = shader_variant;
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ARRAY_COPY(gb->offset, offset);
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ARRAY_COPY(gb->offset, offset);
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ARRAY_COPY(gb->gl_format, gl_format);
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ARRAY_COPY(gb->gl_format, gl_format);
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gb->gl_channel_order = buffer->pixel_format->gl_channel_order;
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gb->gl_pixel_type = gl_pixel_type;
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gb->gl_pixel_type = gl_pixel_type;
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gb->needs_full_upload = true;
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gb->needs_full_upload = true;
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@ -4271,6 +4274,14 @@ gl_renderer_display_create(struct weston_compositor *ec,
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if (gl_renderer_setup(ec) < 0)
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if (gl_renderer_setup(ec) < 0)
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goto fail_with_error;
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goto fail_with_error;
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_XBGR8888);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_ABGR8888);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGBX8888);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGBA8888);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_BGRX8888);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_BGRA8888);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB888);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_BGR888);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_RGB565);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUV420);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUV420);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUV444);
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wl_display_add_shm_format(ec->wl_display, WL_SHM_FORMAT_YUV444);
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@ -42,6 +42,7 @@
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#include "gl-renderer.h"
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#include "gl-renderer.h"
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#include "gl-renderer-internal.h"
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#include "gl-renderer-internal.h"
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#include "pixel-formats.h"
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#include "shared/helpers.h"
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#include "shared/helpers.h"
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#include "shared/timespec-util.h"
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#include "shared/timespec-util.h"
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@ -153,6 +154,21 @@ gl_shader_color_mapping_to_string(enum gl_shader_color_mapping kind)
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return "!?!?"; /* never reached */
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return "!?!?"; /* never reached */
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}
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}
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static const char *
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gl_shader_color_order_to_string(enum gl_channel_order kind)
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{
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switch (kind) {
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#define CASERET(x) case x: return #x;
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CASERET(SHADER_CHANNEL_ORDER_RGBA)
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CASERET(SHADER_CHANNEL_ORDER_BGRA)
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CASERET(SHADER_CHANNEL_ORDER_ARGB)
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CASERET(SHADER_CHANNEL_ORDER_ABGR)
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#undef CASERET
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}
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return "!?!?"; /* never reached */
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}
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static void
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static void
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dump_program_with_line_numbers(int count, const char **sources)
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dump_program_with_line_numbers(int count, const char **sources)
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{
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{
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@ -218,12 +234,13 @@ create_shader_description_string(const struct gl_shader_requirements *req)
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int size;
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int size;
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char *str;
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char *str;
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size = asprintf(&str, "%s %s %s %s %s %cinput_is_premult %cgreen",
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size = asprintf(&str, "%s %s %s %s %s %s %cinput_is_premult %cgreen",
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gl_shader_texcoord_input_to_string(req->texcoord_input),
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gl_shader_texcoord_input_to_string(req->texcoord_input),
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gl_shader_texture_variant_to_string(req->variant),
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gl_shader_texture_variant_to_string(req->variant),
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gl_shader_color_curve_to_string(req->color_pre_curve),
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gl_shader_color_curve_to_string(req->color_pre_curve),
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gl_shader_color_mapping_to_string(req->color_mapping),
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gl_shader_color_mapping_to_string(req->color_mapping),
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gl_shader_color_curve_to_string(req->color_post_curve),
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gl_shader_color_curve_to_string(req->color_post_curve),
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gl_shader_color_order_to_string(req->color_channel_order),
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req->input_is_premult ? '+' : '-',
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req->input_is_premult ? '+' : '-',
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req->green_tint ? '+' : '-');
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req->green_tint ? '+' : '-');
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if (size < 0)
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if (size < 0)
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@ -254,6 +271,10 @@ create_fragment_shader_config_string(const struct gl_shader_requirements *req)
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int size;
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int size;
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char *str;
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char *str;
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/* EXTERNAL can only be used with identity swizzle */
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||||||
|
assert(req->variant != SHADER_VARIANT_EXTERNAL ||
|
||||||
|
req->color_channel_order == SHADER_CHANNEL_ORDER_RGBA);
|
||||||
|
|
||||||
size = asprintf(&str,
|
size = asprintf(&str,
|
||||||
"#define DEF_GREEN_TINT %s\n"
|
"#define DEF_GREEN_TINT %s\n"
|
||||||
"#define DEF_INPUT_IS_PREMULT %s\n"
|
"#define DEF_INPUT_IS_PREMULT %s\n"
|
||||||
|
@ -261,6 +282,7 @@ create_fragment_shader_config_string(const struct gl_shader_requirements *req)
|
||||||
"#define DEF_COLOR_PRE_CURVE %s\n"
|
"#define DEF_COLOR_PRE_CURVE %s\n"
|
||||||
"#define DEF_COLOR_MAPPING %s\n"
|
"#define DEF_COLOR_MAPPING %s\n"
|
||||||
"#define DEF_COLOR_POST_CURVE %s\n"
|
"#define DEF_COLOR_POST_CURVE %s\n"
|
||||||
|
"#define DEF_COLOR_CHANNEL_ORDER %s\n"
|
||||||
"#define DEF_VARIANT %s\n",
|
"#define DEF_VARIANT %s\n",
|
||||||
req->green_tint ? "true" : "false",
|
req->green_tint ? "true" : "false",
|
||||||
req->input_is_premult ? "true" : "false",
|
req->input_is_premult ? "true" : "false",
|
||||||
|
@ -268,6 +290,7 @@ create_fragment_shader_config_string(const struct gl_shader_requirements *req)
|
||||||
gl_shader_color_curve_to_string(req->color_pre_curve),
|
gl_shader_color_curve_to_string(req->color_pre_curve),
|
||||||
gl_shader_color_mapping_to_string(req->color_mapping),
|
gl_shader_color_mapping_to_string(req->color_mapping),
|
||||||
gl_shader_color_curve_to_string(req->color_post_curve),
|
gl_shader_color_curve_to_string(req->color_post_curve),
|
||||||
|
gl_shader_color_order_to_string(req->color_channel_order),
|
||||||
gl_shader_texture_variant_to_string(req->variant));
|
gl_shader_texture_variant_to_string(req->variant));
|
||||||
if (size < 0)
|
if (size < 0)
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
Loading…
Reference in New Issue